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Coinage in your Games?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4651698" data-attributes="member: 57894"><p>In most of my campaigns treasure, quest rewards, etc. isn't that big of a deal so keeping track of coins isn't the most important thing. So I have been pondering going with a simple story-influenced Resource mechanic, sorta like the Resource mechanic from WoD. </p><p></p><p>Basically it would go that the amount of points in it (up to 5) is how much money/resources you have to spend. It assumes you have enough resources in whatever means to survive, but things like staying in inns, buying various things, etc. are dependent on your level of Resources. So a fancy inn to have enough money you would need Resource 3 for instance.</p><p></p><p>Just makes it easier to track, since all you need to do is compare numbers. As such too things like various types of coinage, etc. aren't that important.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4651698, member: 57894"] In most of my campaigns treasure, quest rewards, etc. isn't that big of a deal so keeping track of coins isn't the most important thing. So I have been pondering going with a simple story-influenced Resource mechanic, sorta like the Resource mechanic from WoD. Basically it would go that the amount of points in it (up to 5) is how much money/resources you have to spend. It assumes you have enough resources in whatever means to survive, but things like staying in inns, buying various things, etc. are dependent on your level of Resources. So a fancy inn to have enough money you would need Resource 3 for instance. Just makes it easier to track, since all you need to do is compare numbers. As such too things like various types of coinage, etc. aren't that important. [/QUOTE]
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