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Coinage in your Games?
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<blockquote data-quote="Barcode" data-source="post: 4656318" data-attributes="member: 3165"><p>I introduced a combination of "uninteresting" coinage and "interesting" coinage into my Eberron game.</p><p></p><p>1) Basic spending money used the gp, minted by House Kundarak and standard across the continent of Khorvaire. These had a variety of denominations, bits, pennants, scepters, crowns, Galifars, and Dragons, including half and/or double versions of the coins. There were also Kundarak-issued letters of credit, which were as good as coin in civilized areas. The actual precious metal content in the coinage was very little though, perhaps 1/10 of the face value, and would require a metallurgist to extract. The names of the coins were pretty much used for roleplaying purposes. The characters didn't really need to keep track of them if they didn't want to, and they all had large letters of credit.</p><p></p><p>2) Ancient coins were treasure, and a minted gold piece was worth much, much more than 1gp. This varied by age and degree of civilization. The baseline was that a basic coin-weight of pure gold was worth 100gp. I generally did this so that high level characters wouldn't look as a necklace made of solid gold and go "pshhh". Platinum was reserved for very rare objects of great value, even to a mid-high level adventurer. These kinds of coins could not be traded at the tavern - you needed to find someone who traded in ancient or precious objects. Since treasure hunting was a regulated activity, you would generally need to have a letter of marque and pay a portion of your take to the Crown. Either that or fence it.</p><p></p><p>3) Intelligent monsters tended to trade in crudely minted silver, copper or iron bits. A pure silver piece was worth about 1gp. If they were raiders, they might have fair amounts of Kundarak coin on hand which they would might melt down for the silver, copper or tin, or else try to sell back to the civilized world through unscrupulous humans.</p></blockquote><p></p>
[QUOTE="Barcode, post: 4656318, member: 3165"] I introduced a combination of "uninteresting" coinage and "interesting" coinage into my Eberron game. 1) Basic spending money used the gp, minted by House Kundarak and standard across the continent of Khorvaire. These had a variety of denominations, bits, pennants, scepters, crowns, Galifars, and Dragons, including half and/or double versions of the coins. There were also Kundarak-issued letters of credit, which were as good as coin in civilized areas. The actual precious metal content in the coinage was very little though, perhaps 1/10 of the face value, and would require a metallurgist to extract. The names of the coins were pretty much used for roleplaying purposes. The characters didn't really need to keep track of them if they didn't want to, and they all had large letters of credit. 2) Ancient coins were treasure, and a minted gold piece was worth much, much more than 1gp. This varied by age and degree of civilization. The baseline was that a basic coin-weight of pure gold was worth 100gp. I generally did this so that high level characters wouldn't look as a necklace made of solid gold and go "pshhh". Platinum was reserved for very rare objects of great value, even to a mid-high level adventurer. These kinds of coins could not be traded at the tavern - you needed to find someone who traded in ancient or precious objects. Since treasure hunting was a regulated activity, you would generally need to have a letter of marque and pay a portion of your take to the Crown. Either that or fence it. 3) Intelligent monsters tended to trade in crudely minted silver, copper or iron bits. A pure silver piece was worth about 1gp. If they were raiders, they might have fair amounts of Kundarak coin on hand which they would might melt down for the silver, copper or tin, or else try to sell back to the civilized world through unscrupulous humans. [/QUOTE]
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