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<blockquote data-quote="Jon Hodgson" data-source="post: 9558243" data-attributes="member: 6958660"><p><a href="https://www.kickstarter.com/projects/jonhodgsonmaptiles2/cold-city-hot-war" target="_blank">[ATTACH=full]393275[/ATTACH]</a></p><p>You can now sign up to play test Cold City Hot War, and be notified of the campaign launch.</p><p>head to this <a href="https://www.kickstarter.com/projects/jonhodgsonmaptiles2/cold-city-hot-war" target="_blank">link</a>.</p><h2>About Cold City and Hot War</h2><p>Cold City and Hot War second editions are twin RPGs that explore hidden agendas, trust, and relationships during an alternative Cold War and its terrifying ultimate conclusion.</p><h3>Cold City</h3><p>In the divided city of post-World War II Berlin, terrors hide in the darkness. The legacies of war, suffering, and fringe science lurk beneath the surface, feared and desired by former allies and defeated enemies. Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas. In Cold City, characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them.</p><h3>Hot War</h3><p>London. Winter. 1963. It is a year since the Cold War went hot. This was not just a nuclear war, as darker weapons with their roots in World War II's suffering and fringe science were deployed. Survival and re-building are all that matter now. But human nature and the breakdown of society mean that everyone has their own ambitions. Into this maelstrom steps a motley band of women and men tasked with the jobs too dirty or dangerous for anyone else. They have to deal with relationships, loves, hatred, and hidden agendas in a collapsing, ravaged, horror-strewn Britain.</p><h3>A new edition</h3><p>Revised and reimagined from their first editions that appeared in 2006 and 2008 respectively, Cold City and Hot War keep all that was great about these critically-acclaimed RPGs while bringing fresh ideas to the texts and the mechanics. Both books hold up a mirror to - and reflect upon - the Cold War era's real history to help readers and players better understand the games and their settings.</p><p></p><p>Designed and written by Malcolm Craig, now a senior lecturer in Cold War history at Liverpool John Moore's University, with art and graphic design by Paul Bourne of Handiwork Games, Cold City and Hot War will be presented as two books in a beautiful slipcase.</p><p></p><h3>Previews</h3><p>Grab 31 pages of insights and inspirations free on <a href="https://www.drivethrurpg.com/en/product/508951/cold-city-hot-war-reports?affiliate_id=267183" target="_blank">DrivethruRPG</a> in the Cold City Hot War Reports.</p></blockquote><p></p>
[QUOTE="Jon Hodgson, post: 9558243, member: 6958660"] [URL='https://www.kickstarter.com/projects/jonhodgsonmaptiles2/cold-city-hot-war'][ATTACH type="full"]393275[/ATTACH][/URL] You can now sign up to play test Cold City Hot War, and be notified of the campaign launch. head to this [URL='https://www.kickstarter.com/projects/jonhodgsonmaptiles2/cold-city-hot-war']link[/URL]. [HEADING=1]About Cold City and Hot War[/HEADING] Cold City and Hot War second editions are twin RPGs that explore hidden agendas, trust, and relationships during an alternative Cold War and its terrifying ultimate conclusion. [HEADING=2]Cold City[/HEADING] In the divided city of post-World War II Berlin, terrors hide in the darkness. The legacies of war, suffering, and fringe science lurk beneath the surface, feared and desired by former allies and defeated enemies. Those that seek out these horrors are riven by suspicion, mistrust and political ambition. The four occupying powers of Britain, France, the USA and the USSR all have their own agendas. In Cold City, characters are defined not just by who they are and what they are like, but by the views of the other characters and the trust that they have in them. [HEADING=2]Hot War[/HEADING] London. Winter. 1963. It is a year since the Cold War went hot. This was not just a nuclear war, as darker weapons with their roots in World War II's suffering and fringe science were deployed. Survival and re-building are all that matter now. But human nature and the breakdown of society mean that everyone has their own ambitions. Into this maelstrom steps a motley band of women and men tasked with the jobs too dirty or dangerous for anyone else. They have to deal with relationships, loves, hatred, and hidden agendas in a collapsing, ravaged, horror-strewn Britain. [HEADING=2]A new edition[/HEADING] Revised and reimagined from their first editions that appeared in 2006 and 2008 respectively, Cold City and Hot War keep all that was great about these critically-acclaimed RPGs while bringing fresh ideas to the texts and the mechanics. Both books hold up a mirror to - and reflect upon - the Cold War era's real history to help readers and players better understand the games and their settings. Designed and written by Malcolm Craig, now a senior lecturer in Cold War history at Liverpool John Moore's University, with art and graphic design by Paul Bourne of Handiwork Games, Cold City and Hot War will be presented as two books in a beautiful slipcase. [HEADING=2]Previews[/HEADING] Grab 31 pages of insights and inspirations free on [URL='https://www.drivethrurpg.com/en/product/508951/cold-city-hot-war-reports?affiliate_id=267183']DrivethruRPG[/URL] in the Cold City Hot War Reports. [/QUOTE]
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