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<blockquote data-quote="ninthcouncil" data-source="post: 522758" data-attributes="member: 2566"><p>Just a few random thoughts...</p><p></p><p>There's some mileage to be had even without getting into the fantasy element. Being relatively inhospitable and difficult to navigate, marshlands tend to develop their own distict, insular cultures. The people may be effectively independent of their supposed overlords - the last saxon resistance under Hereward was centered in the East Anglian fens, Alfred the Great took shelter in the Somerset Levels when the Danish invasion was at its height, even in more modern times the Romney Marsh in Kent was a hotbed of smuggling because the government's writ didn't run very far there, barely seventy miles from London. Marsh people tend to have a reputation for independence and bloody-mindedness. It's also a good place for some long-missing evil villain to be hiding out, if he's got on the good side of the locals.</p><p></p><p>As Drawmack has pointed out, wetlands, especially in summer, tend to have a <strong>vicious</strong> insect populatation. A good way to irritate the PCs without actually giving them anything to fight. And if that insect population was being manipulated/warped by some evil magician, cleric or druid....</p><p></p><p>The Camargue in southern France is famous for its wild horses (and bulls). Perhaps in a fantasy world these could have sentience, and be ruled by a powerful King of the Horses - maybe some unicorns in there as well. The same could be extended to the water-life; how about powerful, ancient carp magicians? Though obviously you'd have to get round the somatic components <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or a fish god?</p><p></p><p>Loads of mist and spookiness as well, so undead are an obvious device.</p></blockquote><p></p>
[QUOTE="ninthcouncil, post: 522758, member: 2566"] Just a few random thoughts... There's some mileage to be had even without getting into the fantasy element. Being relatively inhospitable and difficult to navigate, marshlands tend to develop their own distict, insular cultures. The people may be effectively independent of their supposed overlords - the last saxon resistance under Hereward was centered in the East Anglian fens, Alfred the Great took shelter in the Somerset Levels when the Danish invasion was at its height, even in more modern times the Romney Marsh in Kent was a hotbed of smuggling because the government's writ didn't run very far there, barely seventy miles from London. Marsh people tend to have a reputation for independence and bloody-mindedness. It's also a good place for some long-missing evil villain to be hiding out, if he's got on the good side of the locals. As Drawmack has pointed out, wetlands, especially in summer, tend to have a [B]vicious[/B] insect populatation. A good way to irritate the PCs without actually giving them anything to fight. And if that insect population was being manipulated/warped by some evil magician, cleric or druid.... The Camargue in southern France is famous for its wild horses (and bulls). Perhaps in a fantasy world these could have sentience, and be ruled by a powerful King of the Horses - maybe some unicorns in there as well. The same could be extended to the water-life; how about powerful, ancient carp magicians? Though obviously you'd have to get round the somatic components ;) Or a fish god? Loads of mist and spookiness as well, so undead are an obvious device. [/QUOTE]
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