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Cold truths (Part 1: The Missing Duke) OOC
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<blockquote data-quote="Argent Silvermage" data-source="post: 1801532" data-attributes="member: 4322"><p>Tyler Grieves</p><p>Male Human Paladin 1</p><p>Lawful Good</p><p></p><p>Str 14 +2 (6 pts)</p><p>Dex 10 +0 (2 pts)</p><p>Con 12 +1 (4 pts)</p><p>Int 12 +1 (4 pts)</p><p>Wis 14 +2 (6 pts)</p><p>Cha 14 +2 (6 pts)</p><p></p><p>Hit Points 11 (1d10+1)</p><p>AC 14 [10, +4 armor, +2 shield], Touch 10, Flat 14</p><p>Init +4</p><p>BAB +1</p><p>Speed 30 (base 30, load 0/33, light)</p><p>Fort +3 [+2 base, +1 Con]</p><p>Ref +0 [+0 base, +0 Dex]</p><p>Will +2 [+0 base, +2 Wis]</p><p></p><p>Longsword +4 melee (1d8+2, 19-20/x2, slashing)</p><p>Heavy Lance +3 melee (1d8+2, 20/x3, piercing) </p><p>Dagger +3 melee (1d4+2, 19-20/x2, piercing)</p><p>Shortbow +1 ranged (1d6, 20/x3, 60 ft., piercing)</p><p></p><p>Medium humanoid, 6’ tall, 200 wt, 17 yrs old</p><p>Gray/white hair, sunken blue eyes, pale skin</p><p></p><p>Speaks: Common and Gnome</p><p></p><p>Skills (16 skill points)</p><p>Knowledge religion: +5 (4 ranks +1 int.)</p><p>Diplomacy: +6 (4 ranks +2 Cha)</p><p>Heal: +6 (4 ranks +2 Wis)</p><p>Sense Motive: +6 (4 ranks +2 Wis)</p><p></p><p>Feats</p><p>-Improved Initiative (level 1)</p><p>-Weapon focus Longsword (human)</p><p></p><p>Human Traits</p><p>-Bonus Feat</p><p>-4 sp at 1st level, +1 sp per additional level</p><p></p><p>Paladin Abilities</p><p>-Detect Evil</p><p>-Aura of Good</p><p>-Smite Evil 1/day (+2 to hit +1 damage)</p><p></p><p>Chain Shirt (worn, 25wt, 100gp)</p><p>Heavy Wooden Shield (worn, 10wt, 7gp)</p><p>Explorers Outfit (worn, 8wt, -gp)</p><p></p><p>Longsword (belt left, 4wt, 15gp) </p><p>Dagger (boot right, 1wt, 2gp) </p><p>Heavy Lance (right shoulder, 10wt, 10gp)</p><p>Shortbow (left shoulder, 2wt, 30gp)</p><p>Quiver and 20 arrows (right shoulder, 3wt, 1gp)</p><p></p><p>Backpack (center back, 2wt, 2gp)</p><p>Bedroll (below backpack, 5wt, 1sp) </p><p></p><p>Waterskin- water (backpack, 4wt, 1gp) </p><p>Hooded Lantern (backpack, 2wt, 7gp)</p><p>Flask of Oil, 1 (backpack, 1wt, 1sp)</p><p>Flint & Steel (backpack, -wt, 1gp)</p><p>Trail Rations- 1 day (backpack, 1wt, 5sp)</p><p>Sacks, 4 (backpack, 2wt, 4sp)</p><p>Manacles (backpack, 2wt, 15gp)</p><p>Soap (backpack, 1wt, 5sp)</p><p>Whetstone (backpack, 1wt, 2cp)</p><p></p><p>Mule (8gp)</p><p>Pack Saddle (worn, 15wt, 15gp)</p><p>Silk Rope, 50 ft. (pack saddle, 5wt, 10gp)</p><p>Grappling Hook (pack saddle, 4wt, 1gp)</p><p>Spade (pack saddle, 8wt, 2gp)</p><p>Trail Rations- 5 days (pack saddle, 5wt, 2gp 5sp)</p><p>Waterskin- water (pack saddle, 4wt, 1gp)</p><p>Flask of Oil, 3 (pack saddle, 3wt, 3sp)</p><p>Winter Blanket (pack saddle, 3wt, 5sp)</p><p></p><p>Coins- 5gp, 20sp, 8cp (pouch, ??wt)</p><p></p><p>Basic Background: He was a tavern boy washing dishes and cleaning tables when he was attacked by a lesser vampire. He was saved by a wandering knight and became his squire for a year and a day. at the end of that time he was able to aquire the equipment he now carries (I stole your equipment list <strong>Ferrix</strong>. I hope you don't mind. I just don't have the time to "shop" for characters right now.) and has been instructed to find and destroy evil. </p><p></p><p>(a better write-up later.)</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1801532, member: 4322"] Tyler Grieves Male Human Paladin 1 Lawful Good Str 14 +2 (6 pts) Dex 10 +0 (2 pts) Con 12 +1 (4 pts) Int 12 +1 (4 pts) Wis 14 +2 (6 pts) Cha 14 +2 (6 pts) Hit Points 11 (1d10+1) AC 14 [10, +4 armor, +2 shield], Touch 10, Flat 14 Init +4 BAB +1 Speed 30 (base 30, load 0/33, light) Fort +3 [+2 base, +1 Con] Ref +0 [+0 base, +0 Dex] Will +2 [+0 base, +2 Wis] Longsword +4 melee (1d8+2, 19-20/x2, slashing) Heavy Lance +3 melee (1d8+2, 20/x3, piercing) Dagger +3 melee (1d4+2, 19-20/x2, piercing) Shortbow +1 ranged (1d6, 20/x3, 60 ft., piercing) Medium humanoid, 6’ tall, 200 wt, 17 yrs old Gray/white hair, sunken blue eyes, pale skin Speaks: Common and Gnome Skills (16 skill points) Knowledge religion: +5 (4 ranks +1 int.) Diplomacy: +6 (4 ranks +2 Cha) Heal: +6 (4 ranks +2 Wis) Sense Motive: +6 (4 ranks +2 Wis) Feats -Improved Initiative (level 1) -Weapon focus Longsword (human) Human Traits -Bonus Feat -4 sp at 1st level, +1 sp per additional level Paladin Abilities -Detect Evil -Aura of Good -Smite Evil 1/day (+2 to hit +1 damage) Chain Shirt (worn, 25wt, 100gp) Heavy Wooden Shield (worn, 10wt, 7gp) Explorers Outfit (worn, 8wt, -gp) Longsword (belt left, 4wt, 15gp) Dagger (boot right, 1wt, 2gp) Heavy Lance (right shoulder, 10wt, 10gp) Shortbow (left shoulder, 2wt, 30gp) Quiver and 20 arrows (right shoulder, 3wt, 1gp) Backpack (center back, 2wt, 2gp) Bedroll (below backpack, 5wt, 1sp) Waterskin- water (backpack, 4wt, 1gp) Hooded Lantern (backpack, 2wt, 7gp) Flask of Oil, 1 (backpack, 1wt, 1sp) Flint & Steel (backpack, -wt, 1gp) Trail Rations- 1 day (backpack, 1wt, 5sp) Sacks, 4 (backpack, 2wt, 4sp) Manacles (backpack, 2wt, 15gp) Soap (backpack, 1wt, 5sp) Whetstone (backpack, 1wt, 2cp) Mule (8gp) Pack Saddle (worn, 15wt, 15gp) Silk Rope, 50 ft. (pack saddle, 5wt, 10gp) Grappling Hook (pack saddle, 4wt, 1gp) Spade (pack saddle, 8wt, 2gp) Trail Rations- 5 days (pack saddle, 5wt, 2gp 5sp) Waterskin- water (pack saddle, 4wt, 1gp) Flask of Oil, 3 (pack saddle, 3wt, 3sp) Winter Blanket (pack saddle, 3wt, 5sp) Coins- 5gp, 20sp, 8cp (pouch, ??wt) Basic Background: He was a tavern boy washing dishes and cleaning tables when he was attacked by a lesser vampire. He was saved by a wandering knight and became his squire for a year and a day. at the end of that time he was able to aquire the equipment he now carries (I stole your equipment list [B]Ferrix[/B]. I hope you don't mind. I just don't have the time to "shop" for characters right now.) and has been instructed to find and destroy evil. (a better write-up later.) [/QUOTE]
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