Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Cold Truths (part 1: The Missing Duke)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mps42" data-source="post: 2670605" data-attributes="member: 9571"><p><strong>Goin to the chapel</strong></p><p></p><p>You head quietly down the narrow hallway, passing a door on your left and come to a set of double doors on your right. A breif check reveals nothing out of the ordinary so you push quietly in.</p><p> The doors swing in, revealing a large open space. There are rows of low beches on either side of the room with narrow walkways along both walls and in the center. </p><p> At the far end of the room is a large raised platform with a wide step around it. The step is about a foot high and one to two feet wide and the platform is about another foot higher than that. On the platform are two large square box-like items and a pillar or lectern in the center.</p><p> At the back of the room you can see two doorways, one on either side of the platform.</p><p> On your left you can see several sets of heavy drapes.</p><p> On your right you can see several doors.</p><p> </p><p></p><p>(OOC: I happened to go into an actual church recently and it was set up almost exactly like this... kinda creepy seeing as how I originally drew this map over almost two years ago.)</p></blockquote><p></p>
[QUOTE="mps42, post: 2670605, member: 9571"] [b]Goin to the chapel[/b] You head quietly down the narrow hallway, passing a door on your left and come to a set of double doors on your right. A breif check reveals nothing out of the ordinary so you push quietly in. The doors swing in, revealing a large open space. There are rows of low beches on either side of the room with narrow walkways along both walls and in the center. At the far end of the room is a large raised platform with a wide step around it. The step is about a foot high and one to two feet wide and the platform is about another foot higher than that. On the platform are two large square box-like items and a pillar or lectern in the center. At the back of the room you can see two doorways, one on either side of the platform. On your left you can see several sets of heavy drapes. On your right you can see several doors. (OOC: I happened to go into an actual church recently and it was set up almost exactly like this... kinda creepy seeing as how I originally drew this map over almost two years ago.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Cold Truths (part 1: The Missing Duke)
Top