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<blockquote data-quote="Sleepy Walker" data-source="post: 7755785" data-attributes="member: 6924770"><p>I run and prep my campaign as a series of events which will happen unless the players intervein. The players do stuff and I figure out what happens. In that way I create the scenario and they muck it all up. I do this on the small scale (vendors), the mid scale ("dungeons"), and the campaign scale. Simple to conceptualize, sometimes difficult to keep up.</p><p></p><p>I do not try to kill the party or try to keep them alive. I try my best to make believably, consistent, scenarios which are interesting, give the players enough info for informed decision making, and I fully expect the players to interact with those scenarios and make them their own. To that end I would like to think my players believe I am impartial and can be open with their intentions. </p><p></p><p>I've played a game where a player did not trust the DM to remain impartial and there was a lot of "What did you roll?" "You tell me the DC first."</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7755785, member: 6924770"] I run and prep my campaign as a series of events which will happen unless the players intervein. The players do stuff and I figure out what happens. In that way I create the scenario and they muck it all up. I do this on the small scale (vendors), the mid scale ("dungeons"), and the campaign scale. Simple to conceptualize, sometimes difficult to keep up. I do not try to kill the party or try to keep them alive. I try my best to make believably, consistent, scenarios which are interesting, give the players enough info for informed decision making, and I fully expect the players to interact with those scenarios and make them their own. To that end I would like to think my players believe I am impartial and can be open with their intentions. I've played a game where a player did not trust the DM to remain impartial and there was a lot of "What did you roll?" "You tell me the DC first." [/QUOTE]
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