Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Collaboration With Your Players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 8150628" data-attributes="member: 97077"><p>I chose "Sometimes or Intermittently" because I'm considering all the games I run which includes with my regular johns and with pickup groups. With pickup groups, I tend to go with a more traditional role for players which does not include this sort of thing. There are exceptions, of course. I recall a fairly recent pickup group I ran where this whole subplot got built and resolved within the scope of a 4-hour one-shot. Feedback on the session was that a lot of players couldn't understand how I prepped all that memorable content that seemed tailored to that character and still made sense in the context of the scenario. Well, as I explained, I didn't - I improvised all of it by just building on what I was picking up off one of the players.</p><p></p><p>As to your question, I'm not inclined to reject anything out of hand and, because my regular group is very much on the same page, there's unlikely to arise anything that wouldn't meet our shared understanding. And if it did, we could just quickly hash it out to have it make sense to everyone, adding whatever details were necessary so we didn't have to say "No." When one is used to playing with a "Yes, and..." mindset, this gets easier and easier to do over time.</p></blockquote><p></p>
[QUOTE="iserith, post: 8150628, member: 97077"] I chose "Sometimes or Intermittently" because I'm considering all the games I run which includes with my regular johns and with pickup groups. With pickup groups, I tend to go with a more traditional role for players which does not include this sort of thing. There are exceptions, of course. I recall a fairly recent pickup group I ran where this whole subplot got built and resolved within the scope of a 4-hour one-shot. Feedback on the session was that a lot of players couldn't understand how I prepped all that memorable content that seemed tailored to that character and still made sense in the context of the scenario. Well, as I explained, I didn't - I improvised all of it by just building on what I was picking up off one of the players. As to your question, I'm not inclined to reject anything out of hand and, because my regular group is very much on the same page, there's unlikely to arise anything that wouldn't meet our shared understanding. And if it did, we could just quickly hash it out to have it make sense to everyone, adding whatever details were necessary so we didn't have to say "No." When one is used to playing with a "Yes, and..." mindset, this gets easier and easier to do over time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Collaboration With Your Players?
Top