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<blockquote data-quote="Puddles" data-source="post: 8150973" data-attributes="member: 7026093"><p>I talked about my experiences a bit in another thread, but I let my players have free reign with their backstories during character creation. These backstories form the first building blocks of the world and then I build the rest of the campaign world around them.</p><p></p><p>For example in my current campaign my players came up with the following during character creation:</p><p></p><p>1. The Tiefling Druid comes from a nomadic tribe of Tieflings called the “Ama” who inhabit a region with a climate like Central America, they tend to sheep that are currently afflicted by a blight and they use peyote to divine the future.</p><p></p><p>2. The Half-elf Bard comes from a city called South Netha, and is from a “race” of Half-elves rather than having mixed parents. The city is Mediterranean in climate, has many scholars and his father is one. There is a gang that tattoo themselves with a black cross on their hands that he has had runnings with.</p><p></p><p>3. The human rogue comes from a city (unnamed) that is partitioned between the rich Elves and the poorer humans, he grew up in the slums dreaming of a better life, and one day robbed an elven merchant and now is on the run.</p><p></p><p>Between session 0 and session 1, I took these building blocks and created a world around them, also incorporating the things I wanted in the world, (mainly Dwarves and Gnomes because they are awesome - and a wintery locale to begin in). I really like this approach because it makes the campaign feel like “our” campaign, rather than “my” campaign.</p><p></p><p>From experience I find worlds too set-in-stone to be stifling when creating characters. If I am creating a character that comes from the jungles, I want to be able to create that jungle and detail what it is like and what inhabits it, rather than having to bug my DM to come up with a few example jungles for me to pick from. So as a DM I find it important to give my players the same freedom in character creation.</p></blockquote><p></p>
[QUOTE="Puddles, post: 8150973, member: 7026093"] I talked about my experiences a bit in another thread, but I let my players have free reign with their backstories during character creation. These backstories form the first building blocks of the world and then I build the rest of the campaign world around them. For example in my current campaign my players came up with the following during character creation: 1. The Tiefling Druid comes from a nomadic tribe of Tieflings called the “Ama” who inhabit a region with a climate like Central America, they tend to sheep that are currently afflicted by a blight and they use peyote to divine the future. 2. The Half-elf Bard comes from a city called South Netha, and is from a “race” of Half-elves rather than having mixed parents. The city is Mediterranean in climate, has many scholars and his father is one. There is a gang that tattoo themselves with a black cross on their hands that he has had runnings with. 3. The human rogue comes from a city (unnamed) that is partitioned between the rich Elves and the poorer humans, he grew up in the slums dreaming of a better life, and one day robbed an elven merchant and now is on the run. Between session 0 and session 1, I took these building blocks and created a world around them, also incorporating the things I wanted in the world, (mainly Dwarves and Gnomes because they are awesome - and a wintery locale to begin in). I really like this approach because it makes the campaign feel like “our” campaign, rather than “my” campaign. From experience I find worlds too set-in-stone to be stifling when creating characters. If I am creating a character that comes from the jungles, I want to be able to create that jungle and detail what it is like and what inhabits it, rather than having to bug my DM to come up with a few example jungles for me to pick from. So as a DM I find it important to give my players the same freedom in character creation. [/QUOTE]
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