Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Collaborative campaign information management using Slack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takai" data-source="post: 6677938" data-attributes="member: 6791591"><p>Hi all</p><p></p><p>I work on the "processes, methods and tools" side of software development, catering to the needs of software teams requiring, for example, information and knowledge. So naturally, when I run or participate in a campaign, I like to try out new stuff. </p><p></p><p>Roll20 is a given for me, as browser-based is a must have, and the system works fine for pushing around tokens. And when you have a session, communication is direct and information can be passed, so information management needs mostly concern the time when the group is <em>not </em>playing. So over time, the following requirements have emerged regarding collaboration off-game:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Managing information concerning the story of a campaign. The GM needs a place to post important story elements and players require this as a reference. It's very hard to get all the players to notice all the tidbits of information and publishing them as a blog after the session makes sure everybody is well prepped for the next one.</li> <li data-xf-list-type="ul">Managing information concerning people that populate the campaign. The GM needs these to come to life, and the players need to interact with them and post reminders about NPC interactions.</li> <li data-xf-list-type="ul">Off-game persistent communication within the group, asking questions, getting answers, scheduling etc</li> <li data-xf-list-type="ul">One-on-one persistent communication for whatever comes up that the others should not know about</li> <li data-xf-list-type="ul">Loot management</li> </ul><p></p><p>I tried a couple of approaches, for example using the Journal and Forum on roll20 or sharing notes with Evernote. However recently I tried <strong>Slack</strong> for this, and it seems to work out really well.</p><p></p><p>Slack can handle both the persistent communication as well as posting content rich blog posts and all kinds of binaries to go with them. You can have multiple channels for your team. I have found different channels for story, people and party to work out well. Important content can be "pinned" in Slack and is very easy to find, if you know where to look. </p><p></p><p>Slack is free, if you do not require your message history to exceed 10k, which I never found to be a problem so far. It is also extremely invasive with clients and apps available for most devices and an excellent notification mechanism, that you can tailor to your personal needs. It also offers various "integrations" into other SaaS services and I tend to use the Google Apps integration a lot to be able to work on spreadsheets as a team (for loot management, for example).</p><p></p><p>So in short, I found it very useful and wanted to share my experience here.</p></blockquote><p></p>
[QUOTE="takai, post: 6677938, member: 6791591"] Hi all I work on the "processes, methods and tools" side of software development, catering to the needs of software teams requiring, for example, information and knowledge. So naturally, when I run or participate in a campaign, I like to try out new stuff. Roll20 is a given for me, as browser-based is a must have, and the system works fine for pushing around tokens. And when you have a session, communication is direct and information can be passed, so information management needs mostly concern the time when the group is [I]not [/I]playing. So over time, the following requirements have emerged regarding collaboration off-game: [LIST] [*]Managing information concerning the story of a campaign. The GM needs a place to post important story elements and players require this as a reference. It's very hard to get all the players to notice all the tidbits of information and publishing them as a blog after the session makes sure everybody is well prepped for the next one. [*]Managing information concerning people that populate the campaign. The GM needs these to come to life, and the players need to interact with them and post reminders about NPC interactions. [*]Off-game persistent communication within the group, asking questions, getting answers, scheduling etc [*]One-on-one persistent communication for whatever comes up that the others should not know about [*]Loot management [/LIST] I tried a couple of approaches, for example using the Journal and Forum on roll20 or sharing notes with Evernote. However recently I tried [B]Slack[/B] for this, and it seems to work out really well. Slack can handle both the persistent communication as well as posting content rich blog posts and all kinds of binaries to go with them. You can have multiple channels for your team. I have found different channels for story, people and party to work out well. Important content can be "pinned" in Slack and is very easy to find, if you know where to look. Slack is free, if you do not require your message history to exceed 10k, which I never found to be a problem so far. It is also extremely invasive with clients and apps available for most devices and an excellent notification mechanism, that you can tailor to your personal needs. It also offers various "integrations" into other SaaS services and I tend to use the Google Apps integration a lot to be able to work on spreadsheets as a team (for loot management, for example). So in short, I found it very useful and wanted to share my experience here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Collaborative campaign information management using Slack
Top