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<blockquote data-quote="Gilladian" data-source="post: 3378601" data-attributes="member: 2093"><p>One campaign I helped to run had 5 DMs (it was designed to help train new people in running a campaign). Two of us brainstormed the major world where the beginning and end adventures occurred, and one of us always ran those scenarios, but the adventure consisted of many different worlds connected by gates, and each DM had one of those worlds to play with. We spent several sessions simply talking about what those worlds might be like, the kinds of adventures they would foster, and other factors like how to connect them to the metaplot. It worked very well indeed, and I can see it working just as well if the players each had an area of the world that was "theirs" to develop; the main issue is whether your players would be INTERESTED in doing so. My current crop don't seem to be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Gilladian, post: 3378601, member: 2093"] One campaign I helped to run had 5 DMs (it was designed to help train new people in running a campaign). Two of us brainstormed the major world where the beginning and end adventures occurred, and one of us always ran those scenarios, but the adventure consisted of many different worlds connected by gates, and each DM had one of those worlds to play with. We spent several sessions simply talking about what those worlds might be like, the kinds of adventures they would foster, and other factors like how to connect them to the metaplot. It worked very well indeed, and I can see it working just as well if the players each had an area of the world that was "theirs" to develop; the main issue is whether your players would be INTERESTED in doing so. My current crop don't seem to be :( [/QUOTE]
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