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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="der_kluge" data-source="post: 3684000" data-attributes="member: 945"><p>All right - here we go. First pass. I'll polish this up over the next few days/weeks. This gives you a general idea of what we're shooting for. </p><p></p><p>It's a limestone cave - the river has carved a path through it, and ultimately leads to a large underground lake complete with island. There are some ancient rooms off a snaking path from this area, and treacherous rapids which leads to a whirlpool.</p><p></p><p>The dungeon is subject to change, but I think this design is pretty solid. Like CC1, a mixture of puzzle-solving, combat encounters, and skill challenges will make a great dungeon.</p><p></p><p>I think we're shooting for somewhere in the EL 8-12 range, though that too is subjec to change. It all sort of depends on what shows up. But I think that's a good starting point.</p><p></p><p></p><p>Possible additions: </p><p>- flooded Xorn/worm tunnels snaking in and out of the complex itself</p><p>- extra features in rooms 12-15</p><p>- more side passages? </p><p>- extra terrain features?</p><p></p><p>Choose a room. First come, first serve.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3684000, member: 945"] All right - here we go. First pass. I'll polish this up over the next few days/weeks. This gives you a general idea of what we're shooting for. It's a limestone cave - the river has carved a path through it, and ultimately leads to a large underground lake complete with island. There are some ancient rooms off a snaking path from this area, and treacherous rapids which leads to a whirlpool. The dungeon is subject to change, but I think this design is pretty solid. Like CC1, a mixture of puzzle-solving, combat encounters, and skill challenges will make a great dungeon. I think we're shooting for somewhere in the EL 8-12 range, though that too is subjec to change. It all sort of depends on what shows up. But I think that's a good starting point. Possible additions: - flooded Xorn/worm tunnels snaking in and out of the complex itself - extra features in rooms 12-15 - more side passages? - extra terrain features? Choose a room. First come, first serve. [/QUOTE]
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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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