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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="Elephant" data-source="post: 3694673" data-attributes="member: 17431"><p>What's the ToH? Is it OGL? Can I get these stats online somehow?</p><p></p><p>As for temperance vs. trust, my intent is four trials based on the four classical virtues. I've edited my outline post to better reflect that - the PCs are offered a reward, and they pass the Temperance test if they're not greedy. That should be a tough one for most groups.</p><p></p><p>Maybe setting alignments to evil is extreme, but I've tried to structure these trials to be revealing about how the characters are really being played. If they fail, they can't really claim to be Good.</p><p></p><p>How about this: If they fail, their alignment shifts one step towards Evil, they gain one negative level for each trial they failed, and they require an Atonement spell to be cast to remove the negative level(s) and regain their previous alignment.</p><p></p><p>Oh, and if the PCs actually attack the Green dragon, they fail the Courage test - to quote the Wiki page, "As a virtue, courage is covered extensively in Aristotle's Nicomachean Ethics, its vice of deficiency being cowardice, and its vice of excess being recklessness." Attacking a Green dragon under the conditions I've outlined is reckless rather than brave.</p><p></p><p>Edit: Also, my intent wasn't that these be illusions, though the part with the dragons doesn't make as much sense if it's not an illusion - it's a little too convenient for them to crash through just as the PCs are leaving the pixie's cell. OTOH, I <em>really</em> don't want the tests involving the dragons to be short-circuited by a PC getting lucky and detecting an illusion.</p><p></p><p>You'll note that all four trials depend on how the players make decisions rather than on character prowess. It's supposed to test what the players are really made of, rather than how they constructed their character stats.</p></blockquote><p></p>
[QUOTE="Elephant, post: 3694673, member: 17431"] What's the ToH? Is it OGL? Can I get these stats online somehow? As for temperance vs. trust, my intent is four trials based on the four classical virtues. I've edited my outline post to better reflect that - the PCs are offered a reward, and they pass the Temperance test if they're not greedy. That should be a tough one for most groups. Maybe setting alignments to evil is extreme, but I've tried to structure these trials to be revealing about how the characters are really being played. If they fail, they can't really claim to be Good. How about this: If they fail, their alignment shifts one step towards Evil, they gain one negative level for each trial they failed, and they require an Atonement spell to be cast to remove the negative level(s) and regain their previous alignment. Oh, and if the PCs actually attack the Green dragon, they fail the Courage test - to quote the Wiki page, "As a virtue, courage is covered extensively in Aristotle's Nicomachean Ethics, its vice of deficiency being cowardice, and its vice of excess being recklessness." Attacking a Green dragon under the conditions I've outlined is reckless rather than brave. Edit: Also, my intent wasn't that these be illusions, though the part with the dragons doesn't make as much sense if it's not an illusion - it's a little too convenient for them to crash through just as the PCs are leaving the pixie's cell. OTOH, I [i]really[/i] don't want the tests involving the dragons to be short-circuited by a PC getting lucky and detecting an illusion. You'll note that all four trials depend on how the players make decisions rather than on character prowess. It's supposed to test what the players are really made of, rather than how they constructed their character stats. [/QUOTE]
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