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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="Elephant" data-source="post: 3694733" data-attributes="member: 17431"><p>A fair point. The dragon is supposed to be strong enough that a combat is recklessly <strong>suicidal</strong>, though, so hopefully the argument would be along the lines of players saying it was an unfair fight, the dragon was too far above their level vs. the DM saying that no one forced them to fight it.</p><p></p><p></p><p></p><p>"Being good is its own reward" is kind of what I had in mind. Most of D&D is "go on this quest, kill stuff, and get rewarded with treasure" - sure, the people in the story benefit, but the way most groups play, it works out to be a purely neutral transaction (well, if my assumptions hold, anyway). Someone playing a Good-aligned character *should not* fail these trials.</p><p></p><p>That said, I'm open to suggestions and tweaking for this room. Any sort of morality trial like this has the potential to suffer from all sorts of alignment arguments. Maybe I should include a more detailed description of the four classical virtues?</p><p></p><p>Edit:</p><p></p><p>The phrase I used early in my outline post hints at how the trial should be used.</p><p></p><p>"But, I wonder, are you worthy?"</p><p></p><p>If they pass, they're worthy for ... what? I need something else, something significant that lies beyond. These trials act as a gatekeeper to something else.</p><p></p><p>It can't be a weapon used to defeat the BBEG of this cave - the BBEG will almost certainly be encountered before this room.</p><p></p><p>I'd also prefer it not to be some sort of treasure; there will be more than enough treasure handed out elsewhere in this cave, I'm sure.</p><p></p><p>Maybe some sort of powerful NPC ally that the party could call upon "in their hour of need"?</p></blockquote><p></p>
[QUOTE="Elephant, post: 3694733, member: 17431"] A fair point. The dragon is supposed to be strong enough that a combat is recklessly [b]suicidal[/b], though, so hopefully the argument would be along the lines of players saying it was an unfair fight, the dragon was too far above their level vs. the DM saying that no one forced them to fight it. "Being good is its own reward" is kind of what I had in mind. Most of D&D is "go on this quest, kill stuff, and get rewarded with treasure" - sure, the people in the story benefit, but the way most groups play, it works out to be a purely neutral transaction (well, if my assumptions hold, anyway). Someone playing a Good-aligned character *should not* fail these trials. That said, I'm open to suggestions and tweaking for this room. Any sort of morality trial like this has the potential to suffer from all sorts of alignment arguments. Maybe I should include a more detailed description of the four classical virtues? Edit: The phrase I used early in my outline post hints at how the trial should be used. "But, I wonder, are you worthy?" If they pass, they're worthy for ... what? I need something else, something significant that lies beyond. These trials act as a gatekeeper to something else. It can't be a weapon used to defeat the BBEG of this cave - the BBEG will almost certainly be encountered before this room. I'd also prefer it not to be some sort of treasure; there will be more than enough treasure handed out elsewhere in this cave, I'm sure. Maybe some sort of powerful NPC ally that the party could call upon "in their hour of need"? [/QUOTE]
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