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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="Gregor" data-source="post: 3704622" data-attributes="member: 11751"><p>Ok, perhaps the Aboleth cannot move the sphere, because messing with the equilibrium will affect the portal - the portal appears to be a pool of water, but it is really a sort of protoplasm, a liquid manifestation of insanity, a residual pool caused by the proximity of area 11 to the Far Realm....or whatever. Maybe it creates an area affect...which would make combat in area 11 quite intresting.</p><p></p><p>As you say, if the water rises it will wash it away and destroy the portal. Thus, the Aboleth cannot move the sphere. Plus, he wont remove the decanter because it will affect his mobility in the caves. I think thats sound...sort of.</p><p></p><p>So maybe the Aboleth doesnt need to trick / coerce the PCs into doing anything for him as he is in the process of summoning his nasty thing from area 11 (something the PCs will eventually have to deal with). However, the PCs could learn of the equilibrium from various parts of the cave, maybe other denizens have information, etc. Eventually the PCs can decide if they want to disrupt the balance, fight it out, etc.</p></blockquote><p></p>
[QUOTE="Gregor, post: 3704622, member: 11751"] Ok, perhaps the Aboleth cannot move the sphere, because messing with the equilibrium will affect the portal - the portal appears to be a pool of water, but it is really a sort of protoplasm, a liquid manifestation of insanity, a residual pool caused by the proximity of area 11 to the Far Realm....or whatever. Maybe it creates an area affect...which would make combat in area 11 quite intresting. As you say, if the water rises it will wash it away and destroy the portal. Thus, the Aboleth cannot move the sphere. Plus, he wont remove the decanter because it will affect his mobility in the caves. I think thats sound...sort of. So maybe the Aboleth doesnt need to trick / coerce the PCs into doing anything for him as he is in the process of summoning his nasty thing from area 11 (something the PCs will eventually have to deal with). However, the PCs could learn of the equilibrium from various parts of the cave, maybe other denizens have information, etc. Eventually the PCs can decide if they want to disrupt the balance, fight it out, etc. [/QUOTE]
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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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