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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="der_kluge" data-source="post: 3739137" data-attributes="member: 945"><p><span style="font-size: 18px"><strong>1. Entrance Pool</strong></span></p><p></p><p></p><p></p><p>While not the only entrance into the caves, this is the most logical. Here, the entrance is wide enough that the PCs could lower a boat down safely, and ride the boat down the river into the caves.</p><p></p><p>This particular pool is deep - way deeper than it's clear waters suggest. In fact, the pool here is about 100' deep. Throughout the shaft, the pool is fed by a number of underground rivers - but the main source of water feeding this pool (and the river flowing into the cavern complex) is a <em>Decanter of Endless Water</em>. This decanter is chained to the ground and is locked with a rusty lock which is both locked (DC 20) and <em>Arcane Locked</em>. Only by removing both locks can the decanter be freed. </p><p></p><p>Words inscribed on the side of the decanter (written in Aquan) reveal the command words to be "blurdlebla" to activate the decanter's "stream" mode, "garglegurgle" to activate the decanter's "Fountain" mode and "pfwooosh" to activate the decanter's "geyser" mode. The words "slalal" makes the water saltwater. "frerer" makes the water freshwater. To activate the decanter, one must speak a type (saltwater or freshwater) and then the mode. Both words must be spoken to activate the decanter.</p><p></p><p>The decanter is currently set to "Geyser" mode, and produces a swift current that pushes away from the ground here. The Swim DC required to reach the decanter is a DC 25.</p><p></p><p>Removing the decanter actually causes the river in the entire complex to dry up after several hours. Only those areas cut off from the river and area 10 will retain any significant water. See Area #8 for details.</p><p></p><p>From here, the pool flows northward through a rocky cave some 30-feet before revealing an open sky. The water here is calm, and the party can enjoy a nice leisurely boat ride down the canyon.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3739137, member: 945"] [SIZE=5][b]1. Entrance Pool[/b][/SIZE] While not the only entrance into the caves, this is the most logical. Here, the entrance is wide enough that the PCs could lower a boat down safely, and ride the boat down the river into the caves. This particular pool is deep - way deeper than it's clear waters suggest. In fact, the pool here is about 100' deep. Throughout the shaft, the pool is fed by a number of underground rivers - but the main source of water feeding this pool (and the river flowing into the cavern complex) is a [i]Decanter of Endless Water[/i]. This decanter is chained to the ground and is locked with a rusty lock which is both locked (DC 20) and [i]Arcane Locked[/i]. Only by removing both locks can the decanter be freed. Words inscribed on the side of the decanter (written in Aquan) reveal the command words to be "blurdlebla" to activate the decanter's "stream" mode, "garglegurgle" to activate the decanter's "Fountain" mode and "pfwooosh" to activate the decanter's "geyser" mode. The words "slalal" makes the water saltwater. "frerer" makes the water freshwater. To activate the decanter, one must speak a type (saltwater or freshwater) and then the mode. Both words must be spoken to activate the decanter. The decanter is currently set to "Geyser" mode, and produces a swift current that pushes away from the ground here. The Swim DC required to reach the decanter is a DC 25. Removing the decanter actually causes the river in the entire complex to dry up after several hours. Only those areas cut off from the river and area 10 will retain any significant water. See Area #8 for details. From here, the pool flows northward through a rocky cave some 30-feet before revealing an open sky. The water here is calm, and the party can enjoy a nice leisurely boat ride down the canyon. [/QUOTE]
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