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Collaborative Cave #2 - Updated map (see 1st post) - Now doing room assignment
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<blockquote data-quote="der_kluge" data-source="post: 3759239" data-attributes="member: 945"><p><strong><span style="font-size: 22px">#12. Phase Spider Lair</span></strong></p><p>(EL 7)</p><p></p><p>The hallway leading up to this room appears to be nothing more than a solid rock wall. A search check (DC 25) reveals a fake rock resting inconspicuously on the ground. Both the wall and the rock radiate magic if detected (moderate transmutation). If the rock is tapped against the rock wall three times, the wall "dissolves" into nothingness, revealing room #12.</p><p></p><p></p><p></p><p>This room is home to a mated pair of Phase Spiders. They normally hunt above ground, phasing through the ceiling, and remain here during the daylight hours.</p><p></p><p>If the PCs enter this room at night, there is only a 10% chance the phase spiders will be in this room. However, if the PCs enter this room during the day, there is a 90% chance they will be here. Both spiders always remain together.</p><p></p><p>The webs are strong, and any movement through them will alert the spiders to the PCs presence - if the spiders are home. Movement here is hampered, and each square of requires slows movement by half. </p><p></p><p>There is a door to the north and another door to the south leading off this room. The door to the north is magically locked. The door to the south is neither locked, nor magically locked.</p><p></p><p>Since most of the phase spider's victims die above ground, there's very little actual treasure here. Aside from a few assorted mundane spears and rusty daggers, the party will find a total of 73gp (in very ancient coinage), two empty glass flasks, and a <em>Phylactery of Faithfulness</em> on the forehead of what remains of a skeleton.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3759239, member: 945"] [b][size=6]#12. Phase Spider Lair[/size][/b] (EL 7) The hallway leading up to this room appears to be nothing more than a solid rock wall. A search check (DC 25) reveals a fake rock resting inconspicuously on the ground. Both the wall and the rock radiate magic if detected (moderate transmutation). If the rock is tapped against the rock wall three times, the wall "dissolves" into nothingness, revealing room #12. This room is home to a mated pair of Phase Spiders. They normally hunt above ground, phasing through the ceiling, and remain here during the daylight hours. If the PCs enter this room at night, there is only a 10% chance the phase spiders will be in this room. However, if the PCs enter this room during the day, there is a 90% chance they will be here. Both spiders always remain together. The webs are strong, and any movement through them will alert the spiders to the PCs presence - if the spiders are home. Movement here is hampered, and each square of requires slows movement by half. There is a door to the north and another door to the south leading off this room. The door to the north is magically locked. The door to the south is neither locked, nor magically locked. Since most of the phase spider's victims die above ground, there's very little actual treasure here. Aside from a few assorted mundane spears and rusty daggers, the party will find a total of 73gp (in very ancient coinage), two empty glass flasks, and a [i]Phylactery of Faithfulness[/i] on the forehead of what remains of a skeleton. [/QUOTE]
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