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<blockquote data-quote="Elephant" data-source="post: 2843308" data-attributes="member: 17431"><p>First, I'll echo the question about 5' or 10' squares. If the idea is 5' squares, then some of the passages need widening to accomodate the dragon.</p><p></p><p>Are Rooms 1 and 2 (both sides of the chasm) open to the sky above? Or is the water tunnel between 1 and 2 the entrance into the cave complex? I had some ideas for Rooms 3 and 5, but it would logically require that the creatures there have easy access to outside.</p><p></p><p>Curtis, are you planning on writing up the final encounter with the dragon? If so, are you putting him in room 8, 10, or 12? There are good arguments for each one:</p><p></p><p>8: A crafty dragon could split his treasure pile, putting a few trifles on the ledge in front of the secret door to 9, with the rest of the treasure pile stored in 9 with some nasty traps. The dragon lounges either in the pool or on the ledge with the treasure while in this room.</p><p></p><p>10: The treasure is in the air-pocket room, making it much harder for pesky land-based adventurers to steal. It's easy for the dragon to reach because of his swim speed and water breathing, so it's no inconvenience to him (or her).</p><p></p><p>12: The plateau in the lower right of this area is a natural place to put a treasure mound. Fill the depression just below it with water, and the dragon has a nice hiding place. Or maybe the depression is his bed - either way would work.</p><p></p><p>In any event, I will sign up for Room 7: Choker Trap (This room assume that the Dragon ALWAYS swims via 6-10-8 if it needs to get to 8 or 9)</p></blockquote><p></p>
[QUOTE="Elephant, post: 2843308, member: 17431"] First, I'll echo the question about 5' or 10' squares. If the idea is 5' squares, then some of the passages need widening to accomodate the dragon. Are Rooms 1 and 2 (both sides of the chasm) open to the sky above? Or is the water tunnel between 1 and 2 the entrance into the cave complex? I had some ideas for Rooms 3 and 5, but it would logically require that the creatures there have easy access to outside. Curtis, are you planning on writing up the final encounter with the dragon? If so, are you putting him in room 8, 10, or 12? There are good arguments for each one: 8: A crafty dragon could split his treasure pile, putting a few trifles on the ledge in front of the secret door to 9, with the rest of the treasure pile stored in 9 with some nasty traps. The dragon lounges either in the pool or on the ledge with the treasure while in this room. 10: The treasure is in the air-pocket room, making it much harder for pesky land-based adventurers to steal. It's easy for the dragon to reach because of his swim speed and water breathing, so it's no inconvenience to him (or her). 12: The plateau in the lower right of this area is a natural place to put a treasure mound. Fill the depression just below it with water, and the dragon has a nice hiding place. Or maybe the depression is his bed - either way would work. In any event, I will sign up for Room 7: Choker Trap (This room assume that the Dragon ALWAYS swims via 6-10-8 if it needs to get to 8 or 9) [/QUOTE]
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