Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Collaborative Cave!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 2843490" data-attributes="member: 945"><p>I can widen the hallways. I suppose given enough time, the dragon could simply claw through some of the hallways to be wider.</p><p></p><p></p><p></p><p>IMC, I ran just these first two rooms - there was an opening above the chasm to the outside. There, bats would fly in at dawn, and leave at dusk. Also, IMC, the chasm led down into the Tomb of Abysthor to dungeons below (about 190'). Obviously here, it can go wherever we wanted. I was thinking maybe a phase spider lair at the bottom would be kind of cool. Occasionally, maybe Spider Eaters would fly in to attack the spiders. Or, it could be just huge spiders, or something like that. It would be a way to further torment any PC who happens to fall down the chasm - not instant death, but rather slow agoniznig torture.</p><p></p><p></p><p></p><p>I had actually drawn the map with the intention of putting the dragon in area 12, on top of the ledge. But someone suggested having it reside in the pool, which I like a whole, whole lot. So, I'm actually debating whether I should just completely erase 5,11 and 12. Thoughts? I'm happy doing whichever room. If someone wants to stat out the dragon's lair, go for it. </p><p></p><p></p><p></p><p></p><p>I suspect most dragons would maintain a single treasure pile, out of greed as much as any other reason. The most logical place for the dragon to reside would be in the bubble chamber in area 10. It's the least accessible place to pesky interlopers. My original thinking (again, assuming the dragon was in area 12), that the dragon wasn't even *aware* of the secret door into area 9 - that it's contents were old and mysterious. But again, that's up to whoever details that room.</p><p></p><p></p><p></p><p></p><p>Indeed. Likewise, if we place the dragon in area 12, this would make a perfect home to an aboleth, perhaps. That wouldm make this section of the cave particularly nasty.</p><p></p><p></p><p> </p><p></p><p>Indeed. I could fill that with water. Not a bad idea.</p><p></p><p></p><p></p><p>I'll assign room 7 to you.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2843490, member: 945"] I can widen the hallways. I suppose given enough time, the dragon could simply claw through some of the hallways to be wider. IMC, I ran just these first two rooms - there was an opening above the chasm to the outside. There, bats would fly in at dawn, and leave at dusk. Also, IMC, the chasm led down into the Tomb of Abysthor to dungeons below (about 190'). Obviously here, it can go wherever we wanted. I was thinking maybe a phase spider lair at the bottom would be kind of cool. Occasionally, maybe Spider Eaters would fly in to attack the spiders. Or, it could be just huge spiders, or something like that. It would be a way to further torment any PC who happens to fall down the chasm - not instant death, but rather slow agoniznig torture. I had actually drawn the map with the intention of putting the dragon in area 12, on top of the ledge. But someone suggested having it reside in the pool, which I like a whole, whole lot. So, I'm actually debating whether I should just completely erase 5,11 and 12. Thoughts? I'm happy doing whichever room. If someone wants to stat out the dragon's lair, go for it. I suspect most dragons would maintain a single treasure pile, out of greed as much as any other reason. The most logical place for the dragon to reside would be in the bubble chamber in area 10. It's the least accessible place to pesky interlopers. My original thinking (again, assuming the dragon was in area 12), that the dragon wasn't even *aware* of the secret door into area 9 - that it's contents were old and mysterious. But again, that's up to whoever details that room. Indeed. Likewise, if we place the dragon in area 12, this would make a perfect home to an aboleth, perhaps. That wouldm make this section of the cave particularly nasty. Indeed. I could fill that with water. Not a bad idea. I'll assign room 7 to you. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Collaborative Cave!
Top