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<blockquote data-quote="Imagicka" data-source="post: 2844671" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>I too am interested in contributing... Love the map.</p><p></p><p>Well, my first question is... does the gradient shading that is used denote any type of height/depth? Does one 'step' denote 5' in height difference? </p><p></p><p>Looking at the watery rooms (6, 10 and 8)... I am no expert, but unless room 10 has an 'exit' for the water to flow. I would think that the entire water system here would be stagnant, and not flowing at all.</p><p></p><p>If it's stangant, then there really aren't any flows since all three rooms would have their water levels 'level' out.</p><p></p><p>But I do like Conaill's observations. </p><p></p><p>Why not have two dragons? Or a family of green dragons inhabitanting the cave? Put the nursery in room 12, or in room 10, and with the tresure/main lair in room 12? </p><p></p><p>As for the theory of the one-pile treasure. Trust me, when your paranoid and greedy then you have a habit of splitting up your stash into smaller piles in case one is found. </p><p></p><p>As for teleportation... well, if you ever read All the Myriad Ways by Larry Niven... there is this little problem about teleportation, it doesn't mention anything about 'dampening' the inertia of moving objects. </p><p></p><p>So, if you were to be teleported into another room immediately after falling 400 feet. Well, you would be traveling what? Roughly 10 metres per second per second. So, for 400 feet, we're talking about a 4.5 second fall. Which is 45 metres per second falling speed when they teleport into room 10. -- Regardless of the physics, we're talking about 20d6 worth of damage.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 2844671, member: 4621"] Greetings... I too am interested in contributing... Love the map. Well, my first question is... does the gradient shading that is used denote any type of height/depth? Does one 'step' denote 5' in height difference? Looking at the watery rooms (6, 10 and 8)... I am no expert, but unless room 10 has an 'exit' for the water to flow. I would think that the entire water system here would be stagnant, and not flowing at all. If it's stangant, then there really aren't any flows since all three rooms would have their water levels 'level' out. But I do like Conaill's observations. Why not have two dragons? Or a family of green dragons inhabitanting the cave? Put the nursery in room 12, or in room 10, and with the tresure/main lair in room 12? As for the theory of the one-pile treasure. Trust me, when your paranoid and greedy then you have a habit of splitting up your stash into smaller piles in case one is found. As for teleportation... well, if you ever read All the Myriad Ways by Larry Niven... there is this little problem about teleportation, it doesn't mention anything about 'dampening' the inertia of moving objects. So, if you were to be teleported into another room immediately after falling 400 feet. Well, you would be traveling what? Roughly 10 metres per second per second. So, for 400 feet, we're talking about a 4.5 second fall. Which is 45 metres per second falling speed when they teleport into room 10. -- Regardless of the physics, we're talking about 20d6 worth of damage. [/QUOTE]
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