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<blockquote data-quote="Elephant" data-source="post: 2846124" data-attributes="member: 17431"><p>Room 2a:</p><p></p><p>This description covers both of the rough stone hallways leading deeper into the cave from the shelf above the chasm.</p><p></p><p>Eastern Tunnel:</p><p></p><p>This passageway is between 10 and 15 feet tall from the point where the tunnel splits all the way to Room 6. There are holes in the ceiling leading to another (Search check DC 25), wider passage above. </p><p></p><p>Getting into the upper passage requires either flight or a DC 14 Use Rope check with a grappling hook. The terrain there is treated as Difficult; the dragon flies through that tunnel rather than deal with the traps in the lower passage.</p><p></p><p></p><p>Traps (EL 5):</p><p></p><p>Razor-Wire across Hallway</p><p>CR 1; mechanical; location trigger; no reset; Atk +10 melee (2d6, wire); multiple targets (first target in each of two adjacent 5-ft. squares); Search DC 22; Disable Device DC 15.</p><p></p><p>This trap is located in the square 5 feet into the passage from the point where the tunnel splits. It is anchored to points that are roughly east-west of each other.</p><p></p><p>Camouflaged Pit Trap with Acid at the bottom</p><p>CR 4; mechanical; automatic reset; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall plus 1d6 per round, acid puddle); multiple targets (first target in each of two adjacent 5-ft. squares); Search DC 24; Disable Device DC 19.</p><p></p><p>This trap is located 10 feet to the northeast of the razor wire, just after the passage widens. There are two bypass buttons (Search DC 25, three feet off the ground on the right-hand side) located on each end of the trapped passageway. Each bypass button temporarily disables both traps for 1 minute (by relaxing the tension on the wire and extending a brace underneath the trapdoor).</p><p></p><p>DM's Note: The kobolds use the bypass button to avoid injury while attending to their duties.</p><p></p><p>South Passage (EL 8):</p><p></p><p>As the tunnel widens, the ceiling ranges from 20 to 30 feet above.</p><p></p><p>The tunnel narrows in two points before splitting again to go to Rooms 3 and 5. The narrower portion is untrapped, but the wider bottleneck has a 10x10' pressure plate that activates</p><p></p><p>Acid Arrow Trap</p><p>CR 8; magic device; touch trigger (pressure-sensitive floor plate, requires over 150 lbs. of weight to set off); automatic reset; multiple traps (two simultaneous acid arrow traps); Atk +9 ranged touch and +9 ranged touch; spell effect (acid arrow, 18th-level wizard, 2d4 acid damage for 7 rounds); Search DC 27; Disable Device DC 27.</p><p></p><p>DM's Note: The kobolds fail to set this trap off because of their small size and light weight. Whenever they come through this tunnel, they make sure that they stay at least 10 feet apart to avoid going over the weight threshold on the trap. The dragons, being immune to acid, don't care that they activate the trap every time they come through this tunnel.</p></blockquote><p></p>
[QUOTE="Elephant, post: 2846124, member: 17431"] Room 2a: This description covers both of the rough stone hallways leading deeper into the cave from the shelf above the chasm. Eastern Tunnel: This passageway is between 10 and 15 feet tall from the point where the tunnel splits all the way to Room 6. There are holes in the ceiling leading to another (Search check DC 25), wider passage above. Getting into the upper passage requires either flight or a DC 14 Use Rope check with a grappling hook. The terrain there is treated as Difficult; the dragon flies through that tunnel rather than deal with the traps in the lower passage. Traps (EL 5): Razor-Wire across Hallway CR 1; mechanical; location trigger; no reset; Atk +10 melee (2d6, wire); multiple targets (first target in each of two adjacent 5-ft. squares); Search DC 22; Disable Device DC 15. This trap is located in the square 5 feet into the passage from the point where the tunnel splits. It is anchored to points that are roughly east-west of each other. Camouflaged Pit Trap with Acid at the bottom CR 4; mechanical; automatic reset; DC 20 Reflex save avoids; 20 ft. deep (2d6, fall plus 1d6 per round, acid puddle); multiple targets (first target in each of two adjacent 5-ft. squares); Search DC 24; Disable Device DC 19. This trap is located 10 feet to the northeast of the razor wire, just after the passage widens. There are two bypass buttons (Search DC 25, three feet off the ground on the right-hand side) located on each end of the trapped passageway. Each bypass button temporarily disables both traps for 1 minute (by relaxing the tension on the wire and extending a brace underneath the trapdoor). DM's Note: The kobolds use the bypass button to avoid injury while attending to their duties. South Passage (EL 8): As the tunnel widens, the ceiling ranges from 20 to 30 feet above. The tunnel narrows in two points before splitting again to go to Rooms 3 and 5. The narrower portion is untrapped, but the wider bottleneck has a 10x10' pressure plate that activates Acid Arrow Trap CR 8; magic device; touch trigger (pressure-sensitive floor plate, requires over 150 lbs. of weight to set off); automatic reset; multiple traps (two simultaneous acid arrow traps); Atk +9 ranged touch and +9 ranged touch; spell effect (acid arrow, 18th-level wizard, 2d4 acid damage for 7 rounds); Search DC 27; Disable Device DC 27. DM's Note: The kobolds fail to set this trap off because of their small size and light weight. Whenever they come through this tunnel, they make sure that they stay at least 10 feet apart to avoid going over the weight threshold on the trap. The dragons, being immune to acid, don't care that they activate the trap every time they come through this tunnel. [/QUOTE]
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