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<blockquote data-quote="Roger" data-source="post: 2855166" data-attributes="member: 17420"><p>Re: Area #1.</p><p></p><p>I'm not entirely sure rust monsters are a good idea here, for the following reasons:</p><p></p><p>1. They're just not fun. I don't think players say "Oh boy, there's some rust monsters to kill!" the way they might about, say, trolls or gargoyles.</p><p></p><p>2. The most common tactic to deal with them, I would hazard the guess, would be to fall back and pelt them with spells and/or ranged weapons. This means the DM would need an outdoors map of the area leading up to the cave, which I don't think we're intending on supplying.</p><p></p><p>3. I'm not sure how they fit into the ecology of the cave so far. Are the goblins or lizardmen or whatnot raiding the local iron mine to feed these things, or what? That sounds like more hassle than they're worth.</p><p></p><p></p><p>That's just my opinion on it -- hopefully the other contributers will also make their thoughts known.</p><p></p><p></p><p>Cheers,</p><p>Roger</p></blockquote><p></p>
[QUOTE="Roger, post: 2855166, member: 17420"] Re: Area #1. I'm not entirely sure rust monsters are a good idea here, for the following reasons: 1. They're just not fun. I don't think players say "Oh boy, there's some rust monsters to kill!" the way they might about, say, trolls or gargoyles. 2. The most common tactic to deal with them, I would hazard the guess, would be to fall back and pelt them with spells and/or ranged weapons. This means the DM would need an outdoors map of the area leading up to the cave, which I don't think we're intending on supplying. 3. I'm not sure how they fit into the ecology of the cave so far. Are the goblins or lizardmen or whatnot raiding the local iron mine to feed these things, or what? That sounds like more hassle than they're worth. That's just my opinion on it -- hopefully the other contributers will also make their thoughts known. Cheers, Roger [/QUOTE]
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