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<blockquote data-quote="der_kluge" data-source="post: 3013898" data-attributes="member: 945"><p>I was thinking more apathy. For goblins to get down here, they'd have fought the kobolds. They would have either all died, or they would have killed all the kobolds. I'd rather see them being kobolds who just set out to explore the cavern. They have shouted for help, but the other kobolds are simply not interested in helping them, since it would mean risking their own lives.</p><p></p><p></p><p></p><p>I was thinking that if the PCs started talking to the kobolds here, they might be able to surmise that there isn't anything of interest in the room. If they don't have any reason to go past the ooze, and rescue the goblins, they'll end up being as apathetic about the kobold's situation as the other kobolds are. What might be cool, however is as you suggest, some cave paintings on the wall. Maybe the cave paintings are even magical in nature, and do something under the right circumstances. Now that would convince a party to move further into the chamber, and give them something to do once they get there. I really like that idea.</p><p></p><p></p><p></p><p>Certainly a plausible set of tactics - hide until the PCs engage, and then try to run past. Perhaps the remaining goblins are split on what to do - some might try this tactic. The others might favor opening up a line of communication - hoping to entice the PCs further into the chamer in order to convince them to engage the ooze.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3013898, member: 945"] I was thinking more apathy. For goblins to get down here, they'd have fought the kobolds. They would have either all died, or they would have killed all the kobolds. I'd rather see them being kobolds who just set out to explore the cavern. They have shouted for help, but the other kobolds are simply not interested in helping them, since it would mean risking their own lives. I was thinking that if the PCs started talking to the kobolds here, they might be able to surmise that there isn't anything of interest in the room. If they don't have any reason to go past the ooze, and rescue the goblins, they'll end up being as apathetic about the kobold's situation as the other kobolds are. What might be cool, however is as you suggest, some cave paintings on the wall. Maybe the cave paintings are even magical in nature, and do something under the right circumstances. Now that would convince a party to move further into the chamber, and give them something to do once they get there. I really like that idea. Certainly a plausible set of tactics - hide until the PCs engage, and then try to run past. Perhaps the remaining goblins are split on what to do - some might try this tactic. The others might favor opening up a line of communication - hoping to entice the PCs further into the chamer in order to convince them to engage the ooze. [/QUOTE]
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