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<blockquote data-quote="der_kluge" data-source="post: 3033242" data-attributes="member: 945"><p>5. Assassin Vine Lair (EL 6)</p><p></p><p></p><p></p><p>Tree roots choke this room making it difficult to pass through quickly. Movement is cut in half for all movement in this area. There is a rather nasty Assassin Vine growing here. It has figured out that it can get food sources below ground as well as above ground here, and thus has vines which extend beneath the surface, where it primarily resides. This Assassin Vine is huge. The kobolds residing in the cave have learned that they can bypass it by skirting along the far left wall, and hugging it around until they get to the clearing on the far side. Following the most direct path along the right wall takes on one a path directly through Assassin Vine territory.</p><p></p><p><strong>Advanced Assassin Vine</strong></p><p><strong>Size/Type: </strong> Huge Plant</p><p><strong>Hit Dice: </strong> 12d8+60 (114 hp)</p><p><strong>Initiative: </strong> -1 (-1 Dex)</p><p><strong>Speed: </strong> 5 ft. (1 square)</p><p><strong>Armor Class: </strong> 16 (-2 size, -1 Dex, +9 natural), touch 7, flat-footed 16</p><p><strong>Base Attack/Grapple: </strong> +9/+27</p><p><strong>Attack: </strong> Slam +17 melee (1d8+15)</p><p><strong>Full Attack: </strong> Slam +17 melee (1d8+15)</p><p><strong>Space/Reach: </strong> 10 ft./10 ft. (20 ft. with vine)</p><p><strong>Special Attacks: </strong> Constrict 1d8+15, entangle, improved grab</p><p><strong>Special Qualities: </strong> Blindsight 30 ft., camouflage, immunity to electricity,</p><p>low-light vision, plant traits, resistance to cold 10 and fire 10</p><p><strong>Saves: </strong> Fort +13, Ref +3, Will +5</p><p><strong>Abilities: </strong> Str 30, Dex 8, Con 20, Int –, Wis 13, Cha 9</p><p><strong>Challenge Rating: </strong> 6</p><p><strong>Alignment: </strong> neutral</p><p></p><p><strong>Combat</strong></p><p>An assassin vine uses simple tactics: It lies still until prey comes within reach, then attacks. It uses its entangle ability both to catch prey and to deter counterattacks.</p><p></p><p><strong>Constrict (Ex):</strong>An assassin vine deals 1d8+15 points of damage with a successful grapple check.</p><p></p><p><strong>Entangle (Su):</strong> Under normal circumstances, an Assassin Vine could animate plants within 30’ of itself, but since this is underground there are no plants, save for mushrooms, and mushrooms can’t exactly entangle people. So, save for the unusual growth of plants in this area, this Assassin Vine doesn’t have access to this ability. If plants happen to grow here, for some strange reason, the Reflex save DC would be 17. The effect lasts until the vine dies or decides to end it (also a free action). </p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, an assassin vine must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p><strong>Blindsight (Ex):</strong> Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.</p><p></p><p><strong>Camouflage (Ex):</strong> Dwarves can use stonecunning to notice this subterranean version. Otherwise, this particular Assassin Vine looks like normal roots. </p><p></p><p></p><p>The mushrooms here are harmless, and many are quite edible. Those individuals who make a DC 15 Knowledge (Nature) roll can determine which ones are edible. </p><p></p><p><strong>Treasure:</strong> Unless someone disturbs the mushrooms, finding this treasure is unlikely. Just below the surface here one can find 3 small emeralds (worth 40gp each), and 2 pearls (15gp each). Furthermore, there is a ring Chameleon Power hidden here.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3033242, member: 945"] 5. Assassin Vine Lair (EL 6) Tree roots choke this room making it difficult to pass through quickly. Movement is cut in half for all movement in this area. There is a rather nasty Assassin Vine growing here. It has figured out that it can get food sources below ground as well as above ground here, and thus has vines which extend beneath the surface, where it primarily resides. This Assassin Vine is huge. The kobolds residing in the cave have learned that they can bypass it by skirting along the far left wall, and hugging it around until they get to the clearing on the far side. Following the most direct path along the right wall takes on one a path directly through Assassin Vine territory. [b]Advanced Assassin Vine[/b] [b]Size/Type: [/b] Huge Plant [b]Hit Dice: [/b] 12d8+60 (114 hp) [b]Initiative: [/b] -1 (-1 Dex) [b]Speed: [/b] 5 ft. (1 square) [b]Armor Class: [/b] 16 (-2 size, -1 Dex, +9 natural), touch 7, flat-footed 16 [b]Base Attack/Grapple: [/b] +9/+27 [b]Attack: [/b] Slam +17 melee (1d8+15) [b]Full Attack: [/b] Slam +17 melee (1d8+15) [b]Space/Reach: [/b] 10 ft./10 ft. (20 ft. with vine) [b]Special Attacks: [/b] Constrict 1d8+15, entangle, improved grab [b]Special Qualities: [/b] Blindsight 30 ft., camouflage, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10 [b]Saves: [/b] Fort +13, Ref +3, Will +5 [b]Abilities: [/b] Str 30, Dex 8, Con 20, Int –, Wis 13, Cha 9 [b]Challenge Rating: [/b] 6 [b]Alignment: [/b] neutral [b]Combat[/b] An assassin vine uses simple tactics: It lies still until prey comes within reach, then attacks. It uses its entangle ability both to catch prey and to deter counterattacks. [b]Constrict (Ex):[/b]An assassin vine deals 1d8+15 points of damage with a successful grapple check. [b]Entangle (Su):[/b] Under normal circumstances, an Assassin Vine could animate plants within 30’ of itself, but since this is underground there are no plants, save for mushrooms, and mushrooms can’t exactly entangle people. So, save for the unusual growth of plants in this area, this Assassin Vine doesn’t have access to this ability. If plants happen to grow here, for some strange reason, the Reflex save DC would be 17. The effect lasts until the vine dies or decides to end it (also a free action). [b]Improved Grab (Ex):[/b] To use this ability, an assassin vine must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. [b]Blindsight (Ex):[/b] Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. [b]Camouflage (Ex):[/b] Dwarves can use stonecunning to notice this subterranean version. Otherwise, this particular Assassin Vine looks like normal roots. The mushrooms here are harmless, and many are quite edible. Those individuals who make a DC 15 Knowledge (Nature) roll can determine which ones are edible. [b]Treasure:[/b] Unless someone disturbs the mushrooms, finding this treasure is unlikely. Just below the surface here one can find 3 small emeralds (worth 40gp each), and 2 pearls (15gp each). Furthermore, there is a ring Chameleon Power hidden here. [/QUOTE]
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