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<blockquote data-quote="der_kluge" data-source="post: 3041012" data-attributes="member: 945"><p>Ok, we're making some progress. Some day, I'd like to finish this cave, so I can compile it all together and make it available as a free .pdf.</p><p></p><p>I haven't heard from several of you...</p><p></p><p></p><p>Room #2 (Scribble) - let's lose the "gate" at the bottom of the chasm. I'd rather see something more "mundane" down there. Maybe spiders, treasure, skeletons, or an entrance into an entirely different dungeon.</p><p></p><p>Room #2a (Elephant) - I'm a little confused regarding the "upper passageway" that this room describes for the eastern tunnel. Can you elaborate on that?</p><p></p><p>Room #3 (Whizbang Dustyboots) - We need stats for First From the Forest, and Dragon Speaker, as well as regular Kobold stats. Also, we might want to rethink the idea of them sending a warning party to the dragons, since if the kobolds here hear the PCs coming, they are likely going to run right past them on the way to warning the dragons. So, it seems likely that that isn't really an option, given their location.</p><p></p><p>Room #7 (Elephant) - Let's lower Ghzzdit's CR to something more like 6/7. At EL 11, he's as hard as the dragon's lair. Are you still really busy, Elephant? I can redo his stats if you are.</p><p></p><p>Room #11 (Roger) - I like this room, but it seems a little incomplete. It seems reasonable that there might be several shadows here since the greater shadows victims would also become shadows. Also, I see no reason why a shadow wouldn't also be affected by the constant acid that affects this area. As a spell, or supernatural effect, the shadow would take damage from it like any other creature.</p><p></p><p>Room #12 (Conail) - I'd like to see kobolds here. Also, the idea of having cave paintings on the wall (perhaps made with the same magical paint as in the entrance) is very appealing to me, and very interesting. Are you still willing to finish this room?</p></blockquote><p></p>
[QUOTE="der_kluge, post: 3041012, member: 945"] Ok, we're making some progress. Some day, I'd like to finish this cave, so I can compile it all together and make it available as a free .pdf. I haven't heard from several of you... Room #2 (Scribble) - let's lose the "gate" at the bottom of the chasm. I'd rather see something more "mundane" down there. Maybe spiders, treasure, skeletons, or an entrance into an entirely different dungeon. Room #2a (Elephant) - I'm a little confused regarding the "upper passageway" that this room describes for the eastern tunnel. Can you elaborate on that? Room #3 (Whizbang Dustyboots) - We need stats for First From the Forest, and Dragon Speaker, as well as regular Kobold stats. Also, we might want to rethink the idea of them sending a warning party to the dragons, since if the kobolds here hear the PCs coming, they are likely going to run right past them on the way to warning the dragons. So, it seems likely that that isn't really an option, given their location. Room #7 (Elephant) - Let's lower Ghzzdit's CR to something more like 6/7. At EL 11, he's as hard as the dragon's lair. Are you still really busy, Elephant? I can redo his stats if you are. Room #11 (Roger) - I like this room, but it seems a little incomplete. It seems reasonable that there might be several shadows here since the greater shadows victims would also become shadows. Also, I see no reason why a shadow wouldn't also be affected by the constant acid that affects this area. As a spell, or supernatural effect, the shadow would take damage from it like any other creature. Room #12 (Conail) - I'd like to see kobolds here. Also, the idea of having cave paintings on the wall (perhaps made with the same magical paint as in the entrance) is very appealing to me, and very interesting. Are you still willing to finish this room? [/QUOTE]
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