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<blockquote data-quote="Bront" data-source="post: 2282529" data-attributes="member: 19696"><p>Ok, that adjustment I like, seems a bit better.</p><p></p><p>As for the other problem, I used to think that too, because if you crunch numbers, damage per turn always seems to be the thing to do, but disarm can be very effective, especialy against a nasty weapon wielder. Trip can be more fun.</p><p></p><p>Next time your party encounters a BBEG, have him have one guard who only does special attacks (disarms, trips, ect) with his spiked chain, and give him combat reflexes, Improved Trip, and Improved Disarm, and then let the other guards go at the party. See what they think then. (Granted, this is an extreme example, but it's a usefull lesson that there are other tactics, especialy teamwork)</p><p></p><p>I know that in my group, if you're standing still, you'll be flanked quickly.</p></blockquote><p></p>
[QUOTE="Bront, post: 2282529, member: 19696"] Ok, that adjustment I like, seems a bit better. As for the other problem, I used to think that too, because if you crunch numbers, damage per turn always seems to be the thing to do, but disarm can be very effective, especialy against a nasty weapon wielder. Trip can be more fun. Next time your party encounters a BBEG, have him have one guard who only does special attacks (disarms, trips, ect) with his spiked chain, and give him combat reflexes, Improved Trip, and Improved Disarm, and then let the other guards go at the party. See what they think then. (Granted, this is an extreme example, but it's a usefull lesson that there are other tactics, especialy teamwork) I know that in my group, if you're standing still, you'll be flanked quickly. [/QUOTE]
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