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Collected Core Handbook Errata
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<blockquote data-quote="Underage AOLer" data-source="post: 4276874" data-attributes="member: 67078"><p>Here are all the errors (and their errata) in the core handbooks that we have collected so far. Post here only for pointing out any potential errors you have found <em>in the actual books</em> (not the PDFs, which are illegal and were not final). Discussions about what things "should have been" belong somewhere else. This list was inspired by Family's <a href="http://www.enworld.org/showthread.php?t=227743" target="_blank">Core Handbook Errors</a> thread, and compiled from the posts there (and here). If I missed something, didn't credit something accurately, or have any other errors of my own, please let me know.</p><p></p><p>Official Word: Wizards has posted updates (read: errata) to all of the core books <a href="http://www.wizards.com/default.asp?x=dnd/updates" target="_blank">here</a>. Anything they cover will be noted by <s>strike through</s> and a <span style="color: green"><WotC update></span> tag.</p><p></p><p>Default color means "corrected". <span style="color: RoyalBlue">Blue</span> means "no definitive correction" or "clarification needed".</p><p></p><p><span style="font-size: 12px"><p style="text-align: center"><strong>-=Player's Handbook=-</strong></p><p></span><span style="color: RoyalBlue">✦ p.3: under 'Table of Contents', below "Attack Results...276", add "Conditions...277" (given how important the topic is) [That One Guy]</span> <span style="color: Red"><added 11 June></span></p><p><span style="color: RoyalBlue">✦ p.25: under 'Languages and Scripts' replace "You can’t choose the Abyssal or Supernal languages <u>as a 1st-level character</u>" with "You can’t choose the Abyssal or Supernal languages <u>with your racial bonus languages</u>" [Mouseferatu]</span></p><p><span style="color: RoyalBlue">✦ p.25: under the 'Language' 'Dwarven' says, "Dwarves, <u>azer</u>", even though they speak Giant in the actual monster stat blocks (MM, p.22-23) [shoplifter]</span></p><p><s>✦ p.28: under 'Retraining', in the Feat section, replace "You can retrain heroic tier feats (see page 193)" with "You can retrain heroic <u>and paragon</u> tier feats (see pages 193 <u>and 202</u>)" (for clarity) [MindWanderer] <span style="color: red"><added 17 June></span></s> <span style="color: green"><WotC update></span></p><p>✦ p.45: under 'Physical Qualities' replace "Halflings have life spans <u>comperable</u> to humans" with "Halflings have life spans <u>comparable</u> to humans" [Zsig]</p><p><span style="color: RoyalBlue">✦ p.49: under 'Physical Qualities' there is no age range description, there should be one [fba827]</span> <span style="color: red"><added 25 June></span></p><p><s>✦ p.55: under 'Keyword Categories', on the Reliable line, replace "If you <u>miss</u> when using a reliable power, you don't expend the use of that power" with "If you <u>do not hit</u> when using a reliable power, you don't expend the use of that power" [Lucas Blackstone] <span style="color: red"><added 15 June></span></s> <span style="color: green"><WotC update></span></p><p>✦ p.62: under <em>Healing Word</em>, on the target line, replace "You or one ally" with "You or one ally <u>in burst</u>" [Jimmer] <span style="color: red"><added 17 June></span></p><p><span style="color: RoyalBlue">✦ p.65: under <em>Spiritual Weapon</em> replace "You can move the weapon up to 10 squares to another enemy's square as a move action" with "You can move the weapon up to 10 squares to another enemy's square<u>, within range,</u> as a move action" [Fate Lawson]</span> <span style="color: red"><added 13 June></span></p><p><span style="color: RoyalBlue">✦ p.71: <em>Punishing Strike</em> (level 27 Cleric encounter prayer) is strictly worse than <em>Haunting Strike</em> (level 23 Cleric encounter prayer) [Wisdom Penalty]</span></p><p><span style="color: RoyalBlue">✦ p.74: <em>Battle Cry</em> has the <u>Implement</u> keyword and says, "Hit: <u>2[W]</u> + Wisdom modifier", it should have the <u>Weapon</u> keyword (or perhaps use a different base damage value) [kilpatds]</span></p><p><span style="color: RoyalBlue">✦ p.77: under the Melee Weapon Groups and Associated Statistics table it says, "Polearm: Wisdom [and rarely Dexterity]", there are no polearm exploits that take advantage of Wisdom, and only one that uses Dexterity [Diirk]</span></p><p><s><span style="color: RoyalBlue">✦ p.77: <em>Cleave</em> says, "Hit: 1[W] + Strength modifier damage, and any enemy adjacent to you takes damage equal to your Strength modifier", it should say, "and any <u>other</u> enemy adjacent to you" in order to prevent the extra damage from being applied to the main target [Zsig]</span></s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.79: <em>Armor Piercing Thrust</em> says, "Attack: Strength vs. Reflex" and "Weapon: If you’re wielding a light blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier", most more-reliable attacks have an attack roll bonus of +2-4, or attack reflex, this one does both [kilpatds]</span></p><p><span style="color: RoyalBlue">✦ p.79: <em>Dance of Steel</em> (level 3 Fighter encounter exploit) is strictly worse than <em>Steel Serpent Strike</em> (level 1 Fighter encounter exploit, p.78) [ShinRyuuBR]</span></p><p><span style="color: RoyalBlue">✦ p.79: <em>Rain of Blows</em> says, "Attack: Strength vs. AC, two attacks" which implies their are two automatic attacks separate from the secondary target attack gained from a hit and using the correct weapon (so, are there two or four attacks?) [Kraydak]</span></p><p><span style="color: RoyalBlue">✦ p.80: under Come and Get It, on the Keyword line, add "Charm" (or remove it from Warrior's Urging, p.85) [The_Fan]</span> <span style="color: red"><added 25 June></span></p><p>✦ p.86: replace "Level 29 Daily <u>Powers</u>" with "Level 29 Daily <u>Exploits</u>" [Orci]</p><p><s>✦ p.88: under the 'Steel Grace' section of 'Swordmaster Path Features' it says, “you can use <u><em>Containing Strike</em></u> or <em>Reaping Strike</em> instead of your melee basic attack”, it should say, “you can use <em>Reaping Strike</em> instead of your melee basic attack” (<em>Containing Strike</em> doesn't exist as a power in the Fighter's exploits section because it was folded into their Combat Superiority class feature) [salsb]</s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.93: under <em>Sacred Circle</em>, on the Keyword line, remove "Implement" [Lakkett]</span> <span style="color: red"><added 20 June></span></p><p>✦ p.102: under <em>Healing Font</em>, on the Effect line, replace “points equal to 1d6 <u>[ts]</u> your Wisdom modifier” with “points equal to 1d6 <u>x</u> your Wisdom modifier” [bobthehappyzombie]</p><p><span style="color: RoyalBlue">✦ p.104: under the 'Suggested Feats' section of the 'Archer Ranger' build it lists <em>Agile Hunter</em>, even though <em>Agile Hunter</em> only functions after a critical hit in melee [Zurai]</span></p><p>✦ p.105: under <em>Careful Attack</em>, on the Hit line, replace "1[W] damage (melee) or 1[W] damage (ranged)" with "1[W] damage" (no need for the distinction between melee and ranged) [Ziana] <span style="color: red"><added 25 June></span></p><p><span style="color: RoyalBlue">✦ p.107: <em>Shadow Wasp Strike</em> (level 3 Ranger encounter exploit) is strictly worse than <em>Evasive Strike</em> (level 1 Ranger encounter exploit) [Underage AOLer]</span> <span style="color: red"><added 16 June></span></p><p>✦ p.111: under <em>Wounding Whirlwind</em>, above the Target line, add "Requirement: You must be wielding two melee weapons." [fba827] <span style="color: red"><added 2 July></span></p><p><s>✦ p.112: under <em>Blade Ward</em> on the Hit line replace “<u>[W]</u> + Strength modifier damage” with “<u>1[W]</u> + Strength modifier damage” [Darth Cyric] <span style="color: red"><edited 16 June></span></s> <span style="color: green"><WotC update></span></p><p>✦ p.113: under <em>Wandering Tornado</em>, above the Target line, add "Requirement: You must be wielding two melee weapons." [fba827] <span style="color: red"><added 2 July></span></p><p><span style="color: RoyalBlue">✦ p.117: under 'Rogue Weapon Talent' replace "When you wield a shuriken your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls" with "When you wield a shuriken your weapon damage die increases by one size <u>with shurikens</u>. When you wield a dagger, you gain a +1 bonus to attack rolls <u>with daggers</u>" (to prevent absurd combos, see <a href="http://www.enworld.org/showpost.php?p=4290244&postcount=91" target="_blank">this</a> post) [Lucas Blackstone]</span> <span style="color: red"><added 13 June></span> </p><p><s>✦ p.133: <em>Frigid Darkness</em> says, “target grants combat advantage to all of <u>your</u> enemies”, it should say, “target grants combat advantage to all of <u>its</u> enemies” [iceifur]</s> <span style="color: green"><WotC update></span></p><p>✦ p.138: under 'Raven's Glamor' replace "until the start of your next turn" with "until the end of your next turn" [Moribund] <span style="color: red"><added 15 June></span></p><p><s>✦ p.141: <em>Whispers of the Fey</em> says, "Feytouched (Fey) <u>Utility</u> 20", it should say, "Feytouched (Fey) <u>Attack</u> 20" [Flazzy]</s> <span style="color: green"><WotC update></span></p><p><s><span style="color: RoyalBlue">✦ p.142: under the 'Fey' section of the 'Collect Life Spark' ability it does not specify when the stun ends (until the end of their next turn? save ends?) [MindWanderer]</span></s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.144: under the 'Recommended At-Will Powers' section of the 'Inspiring Warlord' build it lists <em>Commander's Strike</em>, even though <em>Commander's Strike</em> keys off Intelligence (which is more important to the Tactical Warlord build) [zoroaster100]</span></p><p>✦ p.152: under <em>Stir the Hornet's Nest</em>, on the Requirement line, replace "You must be <u>weilding</u> a heavy thrown weapon" with "You must be <u>wielding</u> a heavy thrown weapon" [webrunner] <span style="color: red"><added 13 June></span></p><p>✦ p.155: under 'Sword Marshal' replace "You have extensively studied the use of <u>light blades</u> and heavy blades" with "You have extensively studied the use of heavy blades" [That One Guy]</p><p><s>✦ p.156: under the 'Trained Skills' section of the Wizard summary it says, “Nature <u>(Int)</u>”, it should say, “Nature <u>(Wis)</u>” [Oldtimer]</s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.160: under <em>Sleep</em>, on the Hit line, add "If the unconscious target takes any damage, it is no longer unconscious" (disputed) [Keenath]</span> <span style="color: red"><added 15 June></span></p><p><span style="color: RoyalBlue">✦ p.161: <em>Jump</em> needs a description of how it can be used in combat, especially when using it on a target other than the caster (free action to jump immediately, or next jump only?) [Cryptos]</span> <span style="color: red"><added 2 July></span></p><p>✦ p.162: under <em>Invisibility</em>, on the Effect line, replace "the target becomes visible" with "the power ends" [Dr. Awkward] <span style="color: red"><added 20 June></span></p><p><span style="color: RoyalBlue">✦ p.172: under 'Fulfilling Your Epic Destiny' it says, “The 'Immortality' feature of your destiny is not gained at 30th level. Instead, it is gained when you and your allies complete their Destiny Quest. This is described more thoroughly in the Dungeon Master's Guide”, nothing in the DMG does this [Dionysos]</span></p><p>✦ p.179: under 'Knowledge Skills', in the second paragraph, remove one instance of "The check DC increases based on the specific topic and how common the knowledge is" (there are two) [Falchieyan] <span style="color: red"><added 15 June></span></p><p><span style="color: RoyalBlue">✦ p.185: the Endurance DCs do not match what are printed in the DMG (p.158-159, see <a href="http://www.enworld.org/showpost.php?p=4289914&postcount=89" target="_blank">this</a> post) and reference Chapter 3 (when it should be Chapter 9) [damiangerous]</span> <span style="color: red"><added 13 June></span></p><p><s><span style="color: RoyalBlue">✦ p.200: under 'Shield Push', on the Special line, replace "You must carry a shield to benefit from this feat" with "You must be using a shield with which you are proficient to benefit from this feat" [Starfox]</span> <span style="color: red"><added 12 June></span></s> <span style="color: green"><WotC update></span></p><p>✦ p.204: in the 'Paragon Tier Feats' table, on the Armor Specialization (Scale) line, replace "Ignore speed penalty of scale armor" with "+1 to AC with scale armor, ignore speed penalty" [Starfox]</p><p><s>✦ p.208: the second sentence of the Warrior of the Wild benefit should say, “Once per encounter <u>until the end of your next turn</u>, you may use the Hunter's Quarry class feature” [WotC_Miko]</s> <span style="color: green"><WotC update></span></p><p>✦ p.209: in the 'Multiclass Feats' table, on the Warrior of the Wild line, replace “<u>designate prey</u> 1/encounter” with “<u>Hunter's Quarry</u> 1/encounter” [WotC_Miko]</p><p>✦ p.209: in the 'Multiclass Feats' table, on the Pact Initiate line, replace “<u>eldritch blast</u> 1/encounter” with “<u>choice of pact's at-will power</u> 1/encounter” (or similar) as per the feat's description (p.208) [Boarstorm]</p><p><s><span style="color: RoyalBlue">✦ p.222: under the 'Adventuring Gear' table it lists lanterns, but no oil for those lanterns (despite a mention of fuel and duration on p.262) [Zelc]</span> <span style="color: red"><added 13 June></span></s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.225: under 'Residuum' it says, "It’s a fine, silvery dust", under 'Disenchant Magic Item' (p.304) it says, "then crumbles to golden dust" [bbbmmmlll]</span> <span style="color: red"><added 12 June></span></p><p>✦ p.227: under 'Armor' replace “+5 black iron <u>dragonscale</u>” with “+5 black iron <u>wyrmscale</u>” [Belphanior]</p><p>✦ p.232: under 'Thrown Weapons' replace "from the lowly +1 shuriken to a +6 perfect hunter's <u>spear</u>" with "from the lowly +1 shuriken to a +6 perfect hunter's <u>javelin</u>" (or other thrown weapon, because spears do not have a range increment and are not thrown weapons) [samursus]</p><p>✦ p.241: replace "if he scored a critical hit with the staff, he would add <u>3d10</u> fire damage" with "if he scored a critical hit with the staff, he would add <u>3d8</u> fire damage" [samursus]</p><p><s><span style="color: RoyalBlue">✦ p.267: under 'Surprised' it says, "you can't take any actions (<u>not even free actions</u>, immediate actions, or opportunity actions)” which is inconsistent with the condition summaries where it says, “You can't take actions, <u>other than free actions</u>” (p.277) [trimeta]</span></s> <span style="color: green"><WotC update></span></p><p>✦ p.276: under 'Example' replace “If she wanted to use her thundering longsword's <u>encounter</u> power on this hit, she would add <u>10</u> thunder damage and push 1 square” with “If she wanted to use her thundering longsword's <u>daily</u> power on this hit, she would add <u>8</u> thunder damage and push 1 square” [komi, Amurayi] <span style="color: red"><edited 17 June></span></p><p><span style="color: RoyalBlue">✦ p.288: under 'End Harmful Effects after You Act' it says, "end effects that last until the end of your turn and are harmful to you. For example, if an enemy stunned you until the end of your next turn, the stunned condition ends" even though you can't delay "if you're unable to take actions" (same page) and stunned (p.277) doesn't allow you to take actions [Flazzy]</span></p><p><s>✦ p.295: under the '20 or higher' section of the 'Death Saving Throw' description it says, "If you roll a 20 or higher but have no healing surges left <u>expressed as a negative number</u>, your condition doesn't change", it should say, "If you roll a 20 or higher but have no healing surges left, your condition doesn't change" (removing "expressed as a negative number") [Oldtimer]</s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ PHB, various: elixirs are mentioned in various places (usually in the same breath as potions), but no information on their in-game use is detailed (fluff difference only?) [skeptic]</span></p><p></p><p><span style="font-size: 12px"><p style="text-align: center"><strong>-=Dungeon Master's Guide=-</strong></p><p></span><s>✦ p.88: under 'Doomspore' replace "Level 3 Obstacle XP <u>350</u>" and "Upgrade to Elite (<u>700</u> XP)" with "Level 3 Obstacle XP <u>150</u>" and "Upgrade to Elite (<u>300</u> XP)" [OakwoodDM]</s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.145: under 'Campaign Handout' it says, "Keep a copy of the handout you made for your players (<u>page 25</u>). You might want to revise it from time to time, summarizing the major events of the campaign to date and adding hints of things to come", the referenced page only refers to handouts as props, not as outlines of a campaign (which this blurb implies) [Bolongo]</span></p><p>✦ p.146: under 'The Paragon Tier' remove "are able to use magic rings" from "They can spend action points to gain additional effects, <u>are able to use magic rings</u>, and can sometimes regain limited powers they’ve expended" [Simon Marks]</p><p><span style="color: RoyalBlue">✦ p.159 under 'Starvation, Thirst, and Suffocation' it says PCs take damage from lack of food/air equal to their level, which would mean higher level characters could not survive as long as lower level character in the same situation (given the high amount of hit points compared to level at lower levels) [FabioMilitoPagliara]</span></p><p>✦ p.176: under 'Duplicate or Conflicting Monster Abilities' replace "See 'Bonuses and Penalties' on page <u>xx</u> of the Player’s Handbook" with "See 'Bonuses and Penalties' on page <u>275</u> of the Player’s Handbook" [Canageek]</p><p><span style="color: RoyalBlue">✦ p.182: under the 'Power Source' section of 'How to Read a Template' it says, "This information sometimes interacts with other game rules. See page 54 of the Player’s Handbook for more information", this page on the PHB gives no information on rule interaction with power sources, just fluff [Bolongo]</span></p><p><s>✦ p.188: under 'Warlord NPC', on the Weapon Proficiency line, replace "military ranged" with "simple ranged" [Flazzy] <span style="color: red"><added 15 June></span></s> <span style="color: green"><WotC update></span></p><p>✦ p.191: under 'Doors' replace "Refer to page <u>xx</u> in Chapter 4" with "Refer to page <u>64</u> in Chapter 4" [Underage AOLer]</p><p>✦ p.195: under 'Playing without a DM' replace “They <u>doesn't</u> need to be the same person” with “They <u>don't</u> need to be the same person” [bardon777]</p><p><span style="color: RoyalBlue">✦ p.198: under the 'Defense' section of the 'Fallcrest' description it says, "The Fallcrest Guard numbers sixty warriors (see the accompanying statistics block)", there is no such block present [Darkness]</span></p><p>✦ p.202: under '14. The Bluffs' replace “roll about 2d6 <u>[ts]</u> 10 feet" with “roll about 2d6 <u>x</u> 10 feet" [Canageek]</p><p>✦ p.205: under the 'Kelson' stat block replace "<u>Medium</u> natural humanoid, <u>human</u> rogue" with <u>Small</u> natural humanoid, <u>halfling</u> rogue" [Henrix] <span style="color: red"><added 17 June></span></p><p>✦ p.208: under 'Races', in the 'Dwarf' section, replace "a dwarf character could easily be a native of the city—perhaps a relative of Teldorthan <u>Irontooth</u>" with "a dwarf character could easily be a native of the city—perhaps a relative of Teldorthan <u>Ironhews</u>" [No Name]</p><p><span style="color: RoyalBlue">✦ p.208: under 'Races', in the 'Dwarf' section, "a week's travel" may be overdoing it, as using the map of the area (p.206) and a Dwarf's overland speed (PHB, p.261) it should only take three to four days to get to Winterhaven from Hammerfast [pukunui]</span> <span style="color: red"><added 25 June></span></p><p>✦ p.210: under 'Hook: Dragon Hide' replace "The player characters are hired by Teldorthan <u>Goldcap</u>, the dwarf armorer" with "The player characters are hired by Teldorthan <u>Ironhews</u>, the dwarf armorer" [No Name]</p><p>✦ p.213: in the 'Dart Trap' stat block, under 'Perception', replace "DC 20: The character notices the firing mechanisms in the ." with "DC 20: The character notices the firing mechanisms in the <u>suit of armor</u>." [Hexdump] <span style="color: red"><added 13 June></span></p><p><span style="color: RoyalBlue">✦ p.217: the Kobold Slinger's Glueshot ability targets Reflex and doesn't deal damage, while in other descriptions (MM, p.168; KotS) it targets AC and deals damage normally [godfear]</span></p><p>✦ p.221: replace "terrain features, <u>110</u>" with "terrain features, <u>60-69</u>" [mrtomsmith]</p><p></p><p><span style="font-size: 12px"><p style="text-align: center"><strong>-=Monster Manual=-</strong></p><p></span>✦ p.3: under the 'Table of Contents', below "Dwarf...97", add "Efreet...98" [knizia.fan] <span style="color: red"><added 20 June></span></p><p><span style="color: RoyalBlue">✦ p.25: under 'Banshrae Lore' it says, "All banshraes love singing and the sound of wind instruments—although they have no way to sing or play such instruments themselves" (due to lack of an oral opening), this would make it impossible for the Dartswarmer to exist as written (it uses a blowgun) [Sashi]</span></p><p><s>✦ p.32: in the 'Beholder Eye of the Flame' stat block replace "HP: 240; Bloodied: <u>102</u>" with "HP: 240; Bloodied: <u>120</u>" [Barlach]</s> <span style="color: green"><WotC update></span></p><p>✦ p.49: in the 'Dark Stalker' stat block, under 'Killing Dark', replace "dark <u>creeper</u>" with "dark <u>stalker</u>" [Cavalorn] <span style="color: red"><added 2 July></span></p><p><span style="color: RoyalBlue">✦ p.50-51: the death knights seem to be adding incorrect values to their damage rolls [Flazzy]</span></p><p><span style="color: RoyalBlue">✦ p.53: under 'Barlgura Tactics' it says, "A barlgura charges into battle, using its <em>double attack</em> to pummel its opponents", its <em>double attack</em> is neither a basic attack, nor does it specify that it can be used with a charge [Henrix]</span> <span style="color: red"><added 12 June></span></p><p>✦ p.79: in the 'Elder Blue Dragon' stat block, under 'Frightful Presence', replace “until the end of the <u>black</u> dragon’s next turn” with “until the end of the <u>blue</u> dragon’s next turn” [CarlosDosBrickos]</p><p>✦ p.136: in the 'Bugbear Strangler' stat block replace "HP: 82; Bloodied: <u>46</u>" with "HP: 82; Bloodied: <u>41</u>" [Wisdom Penalty] <span style="color: red"><added 11 June></span></p><p><span style="color: RoyalBlue">✦ p.136: the Bugbear Strangler's HP is substantially higher than other Level 6 Lurkers; it may need a level or stat adjustment [loseth]</span> <span style="color: red"><added 2 July></span></p><p><s>✦ p.138: under 'Goblin Underboss' it should say, "Saving Throws +2" and "Action Points 1" (for being Elite) [kerbarian] <span style="color: red"><added 11 June></span></s> <span style="color: green"><WotC update></span></p><p><span style="color: RoyalBlue">✦ p.167: Kobolds do not have the 'reptile' keyword which other reptilian humanoid races (Lizardfolk, Salamanders, Troglodytes, Yuan-ti) do (intentional omission? oversight?) [withak]</span> <span style="color: red"><added 11 June></span></p><p><span style="color: RoyalBlue">✦ p.188: under 'Mine Flayer Mastermind Tactics' it says, "while it targets enemies with its <em>mind blast</em>, <em><u>mind warp</u></em>, and <em>enslave</em> powers", <em>mind warp</em> isn't one of its powers (could mean <em>illusion of pain</em>) [Alexander Heppe]</span> <span style="color: red"><added 13 June></span></p><p><span style="color: RoyalBlue">✦ p.201: in the 'Greatsword' in the 'Oni Mage' stat block replace "<u>2d6</u> + 6 damage" with "<u>1d12</u> + 6 damage" (according to weapon sizing rules) [frankthedm]</span></p><p>✦ p.252: in the 'Troglodyte Warrior' stat block replace "<u>Large</u> natural humanoid (reptile)" with "<u>Medium</u> natural humanoid (reptile)" [withak] <span style="color: red"><added 11 June></span></p><p><span style="color: RoyalBlue">✦ p.278: under 'Kobold' it says, "Ability Scores: +2 Constitution, +2 Dexterity" and "Vision: Normal", even though Kobolds are notoriously weak and in the DMG and MM they have darkvision [Angrygodofmilk]</span> <span style="color: red"><added 13 June></span></p><p><span style="color: RoyalBlue">✦ p.278: under 'Minotaur', on the Ferocity line, replace "If you are reduced to 0 hit points" with "If you are reduced to 0 hit points <u>or fewer</u>" [Natural Zero]</span></p><p><span style="color: RoyalBlue">✦ p.278: under 'Orc' there is no Skill Bonuses line (unlike every other race in the MM and PHB) [Kingskin]</span> <span style="color: red"><added 15 June></span></p><p>✦ p.286: remove "Vine Horror Strangler Level 15 Lurker" [maragin]</p><p>✦ p.287: replace "<u>Adult</u> Blue Dragon Level 28 Solo Artillery" with "<u>Ancient</u> Blue Dragon Level 28 Solo Artillery" [maragin]</p><p><span style="color: RoyalBlue">✦ various: many of the minions' stats don't match what the math says they should be (errors? or exception based design?) [Tarril Wolfeye]</span></p><p><span style="color: RoyalBlue">✦ various: many weapons used by monsters don't have PHB stats, such as scourge, trident, blowgun, and rod (probably intentional) [Imban]</span> <span style="color: red"><edited 12 June></span></p><p><span style="color: RoyalBlue">✦ various: monsters with insubstantial and regeneration have less HP than would be expected (perhaps intentional, though not specified in the rules) [Imban]</span></p></blockquote><p></p>
[QUOTE="Underage AOLer, post: 4276874, member: 67078"] Here are all the errors (and their errata) in the core handbooks that we have collected so far. Post here only for pointing out any potential errors you have found [i]in the actual books[/i] (not the PDFs, which are illegal and were not final). Discussions about what things "should have been" belong somewhere else. This list was inspired by Family's [URL=http://www.enworld.org/showthread.php?t=227743]Core Handbook Errors[/URL] thread, and compiled from the posts there (and here). If I missed something, didn't credit something accurately, or have any other errors of my own, please let me know. Official Word: Wizards has posted updates (read: errata) to all of the core books [URL=http://www.wizards.com/default.asp?x=dnd/updates]here[/URL]. Anything they cover will be noted by [S]strike through[/S] and a [COLOR=green]<WotC update>[/COLOR] tag. Default color means "corrected". [COLOR=RoyalBlue]Blue[/COLOR] means "no definitive correction" or "clarification needed". [SIZE=3][CENTER][b]-=Player's Handbook=-[/b][/CENTER][/SIZE] [COLOR=RoyalBlue]✦ p.3: under 'Table of Contents', below "Attack Results...276", add "Conditions...277" (given how important the topic is) [That One Guy][/color] [color=Red]<added 11 June>[/color] [COLOR=RoyalBlue]✦ p.25: under 'Languages and Scripts' replace "You can’t choose the Abyssal or Supernal languages [U]as a 1st-level character[/U]" with "You can’t choose the Abyssal or Supernal languages [U]with your racial bonus languages[/U]" [Mouseferatu][/COLOR] [COLOR=RoyalBlue]✦ p.25: under the 'Language' 'Dwarven' says, "Dwarves, [u]azer[/u]", even though they speak Giant in the actual monster stat blocks (MM, p.22-23) [shoplifter][/COLOR] [s]✦ p.28: under 'Retraining', in the Feat section, replace "You can retrain heroic tier feats (see page 193)" with "You can retrain heroic [U]and paragon[/U] tier feats (see pages 193 [U]and 202[/U])" (for clarity) [MindWanderer] [color=red]<added 17 June>[/color][/s] [color=green]<WotC update>[/color] ✦ p.45: under 'Physical Qualities' replace "Halflings have life spans [u]comperable[/u] to humans" with "Halflings have life spans [u]comparable[/u] to humans" [Zsig] [COLOR=RoyalBlue]✦ p.49: under 'Physical Qualities' there is no age range description, there should be one [fba827][/color] [color=red]<added 25 June>[/color] [s]✦ p.55: under 'Keyword Categories', on the Reliable line, replace "If you [u]miss[/u] when using a reliable power, you don't expend the use of that power" with "If you [u]do not hit[/u] when using a reliable power, you don't expend the use of that power" [Lucas Blackstone] [color=red]<added 15 June>[/color][/s] [color=green]<WotC update>[/color] ✦ p.62: under [i]Healing Word[/i], on the target line, replace "You or one ally" with "You or one ally [U]in burst[/U]" [Jimmer] [color=red]<added 17 June>[/color] [COLOR=RoyalBlue]✦ p.65: under [i]Spiritual Weapon[/i] replace "You can move the weapon up to 10 squares to another enemy's square as a move action" with "You can move the weapon up to 10 squares to another enemy's square[u], within range,[/u] as a move action" [Fate Lawson][/color] [color=red]<added 13 June>[/color] [COLOR=RoyalBlue]✦ p.71: [I]Punishing Strike[/I] (level 27 Cleric encounter prayer) is strictly worse than [I]Haunting Strike[/I] (level 23 Cleric encounter prayer) [Wisdom Penalty][/COLOR] [COLOR=RoyalBlue]✦ p.74: [i]Battle Cry[/i] has the [U]Implement[/U] keyword and says, "Hit: [U]2[W][/U] + Wisdom modifier", it should have the [U]Weapon[/U] keyword (or perhaps use a different base damage value) [kilpatds][/color] [COLOR=RoyalBlue]✦ p.77: under the Melee Weapon Groups and Associated Statistics table it says, "Polearm: Wisdom [and rarely Dexterity]", there are no polearm exploits that take advantage of Wisdom, and only one that uses Dexterity [Diirk][/COLOR] [s][COLOR=RoyalBlue]✦ p.77: [I]Cleave[/I] says, "Hit: 1[W] + Strength modifier damage, and any enemy adjacent to you takes damage equal to your Strength modifier", it should say, "and any [u]other[/u] enemy adjacent to you" in order to prevent the extra damage from being applied to the main target [Zsig][/COLOR][/s] [color=green]<WotC update>[/color] [COLOR=RoyalBlue]✦ p.79: [i]Armor Piercing Thrust[/i] says, "Attack: Strength vs. Reflex" and "Weapon: If you’re wielding a light blade or a spear, you gain a bonus to the attack roll equal to your Dexterity modifier", most more-reliable attacks have an attack roll bonus of +2-4, or attack reflex, this one does both [kilpatds][/color] [COLOR=RoyalBlue]✦ p.79: [I]Dance of Steel[/I] (level 3 Fighter encounter exploit) is strictly worse than [I]Steel Serpent Strike[/I] (level 1 Fighter encounter exploit, p.78) [ShinRyuuBR][/COLOR] [COLOR=RoyalBlue]✦ p.79: [i]Rain of Blows[/i] says, "Attack: Strength vs. AC, two attacks" which implies their are two automatic attacks separate from the secondary target attack gained from a hit and using the correct weapon (so, are there two or four attacks?) [Kraydak][/color] [COLOR=RoyalBlue]✦ p.80: under Come and Get It, on the Keyword line, add "Charm" (or remove it from Warrior's Urging, p.85) [The_Fan][/color] [color=red]<added 25 June>[/color] ✦ p.86: replace "Level 29 Daily [u]Powers[/u]" with "Level 29 Daily [u]Exploits[/u]" [Orci] [s]✦ p.88: under the 'Steel Grace' section of 'Swordmaster Path Features' it says, “you can use [u][I]Containing Strike[/I][/u] or [I]Reaping Strike[/I] instead of your melee basic attack”, it should say, “you can use [I]Reaping Strike[/I] instead of your melee basic attack” ([I]Containing Strike[/I] doesn't exist as a power in the Fighter's exploits section because it was folded into their Combat Superiority class feature) [salsb][/s] [color=green]<WotC update>[/color] [color=RoyalBlue]✦ p.93: under [i]Sacred Circle[/i], on the Keyword line, remove "Implement" [Lakkett][/color] [color=red]<added 20 June>[/color] ✦ p.102: under [I]Healing Font[/I], on the Effect line, replace “points equal to 1d6 [u][ts][/u] your Wisdom modifier” with “points equal to 1d6 [u]x[/u] your Wisdom modifier” [bobthehappyzombie] [COLOR=RoyalBlue]✦ p.104: under the 'Suggested Feats' section of the 'Archer Ranger' build it lists [i]Agile Hunter[/i], even though [i]Agile Hunter[/i] only functions after a critical hit in melee [Zurai][/COLOR] ✦ p.105: under [i]Careful Attack[/i], on the Hit line, replace "1[W] damage (melee) or 1[W] damage (ranged)" with "1[W] damage" (no need for the distinction between melee and ranged) [Ziana] [color=red]<added 25 June>[/color] [COLOR=RoyalBlue]✦ p.107: [I]Shadow Wasp Strike[/I] (level 3 Ranger encounter exploit) is strictly worse than [I]Evasive Strike[/I] (level 1 Ranger encounter exploit) [Underage AOLer][/COLOR] [color=red]<added 16 June>[/color] ✦ p.111: under [I]Wounding Whirlwind[/I], above the Target line, add "Requirement: You must be wielding two melee weapons." [fba827] [color=red]<added 2 July>[/color] [s]✦ p.112: under [I]Blade Ward[/I] on the Hit line replace “[u][W][/u] + Strength modifier damage” with “[u]1[W][/u] + Strength modifier damage” [Darth Cyric] [color=red]<edited 16 June>[/color][/s] [color=green]<WotC update>[/color] ✦ p.113: under [I]Wandering Tornado[/I], above the Target line, add "Requirement: You must be wielding two melee weapons." [fba827] [color=red]<added 2 July>[/color] [COLOR=RoyalBlue]✦ p.117: under 'Rogue Weapon Talent' replace "When you wield a shuriken your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls" with "When you wield a shuriken your weapon damage die increases by one size [u]with shurikens[/u]. When you wield a dagger, you gain a +1 bonus to attack rolls [u]with daggers[/u]" (to prevent absurd combos, see [URL=http://www.enworld.org/showpost.php?p=4290244&postcount=91]this[/URL] post) [Lucas Blackstone][/color] [color=red]<added 13 June>[/color] [s]✦ p.133: [I]Frigid Darkness[/I] says, “target grants combat advantage to all of [u]your[/u] enemies”, it should say, “target grants combat advantage to all of [u]its[/u] enemies” [iceifur][/s] [color=green]<WotC update>[/color] ✦ p.138: under 'Raven's Glamor' replace "until the start of your next turn" with "until the end of your next turn" [Moribund] [color=red]<added 15 June>[/color] [s]✦ p.141: [I]Whispers of the Fey[/I] says, "Feytouched (Fey) [u]Utility[/u] 20", it should say, "Feytouched (Fey) [u]Attack[/u] 20" [Flazzy][/s] [color=green]<WotC update>[/color] [s][COLOR=RoyalBlue]✦ p.142: under the 'Fey' section of the 'Collect Life Spark' ability it does not specify when the stun ends (until the end of their next turn? save ends?) [MindWanderer][/color][/s] [color=green]<WotC update>[/color] [COLOR=RoyalBlue]✦ p.144: under the 'Recommended At-Will Powers' section of the 'Inspiring Warlord' build it lists [I]Commander's Strike[/I], even though [I]Commander's Strike[/I] keys off Intelligence (which is more important to the Tactical Warlord build) [zoroaster100][/COLOR] ✦ p.152: under [i]Stir the Hornet's Nest[/i], on the Requirement line, replace "You must be [u]weilding[/u] a heavy thrown weapon" with "You must be [u]wielding[/u] a heavy thrown weapon" [webrunner] [color=red]<added 13 June>[/color] ✦ p.155: under 'Sword Marshal' replace "You have extensively studied the use of [u]light blades[/u] and heavy blades" with "You have extensively studied the use of heavy blades" [That One Guy] [s]✦ p.156: under the 'Trained Skills' section of the Wizard summary it says, “Nature [u](Int)[/u]”, it should say, “Nature [u](Wis)[/u]” [Oldtimer][/s] [color=green]<WotC update>[/color] [COLOR=RoyalBlue]✦ p.160: under [I]Sleep[/I], on the Hit line, add "If the unconscious target takes any damage, it is no longer unconscious" (disputed) [Keenath][/color] [color=red]<added 15 June>[/color] [COLOR=RoyalBlue]✦ p.161: [I]Jump[/I] needs a description of how it can be used in combat, especially when using it on a target other than the caster (free action to jump immediately, or next jump only?) [Cryptos][/color] [color=red]<added 2 July>[/color] ✦ p.162: under [I]Invisibility[/I], on the Effect line, replace "the target becomes visible" with "the power ends" [Dr. Awkward] [color=red]<added 20 June>[/color] [COLOR=RoyalBlue]✦ p.172: under 'Fulfilling Your Epic Destiny' it says, “The 'Immortality' feature of your destiny is not gained at 30th level. Instead, it is gained when you and your allies complete their Destiny Quest. This is described more thoroughly in the Dungeon Master's Guide”, nothing in the DMG does this [Dionysos][/COLOR] ✦ p.179: under 'Knowledge Skills', in the second paragraph, remove one instance of "The check DC increases based on the specific topic and how common the knowledge is" (there are two) [Falchieyan] [color=red]<added 15 June>[/color] [COLOR=RoyalBlue]✦ p.185: the Endurance DCs do not match what are printed in the DMG (p.158-159, see [URL=http://www.enworld.org/showpost.php?p=4289914&postcount=89]this[/URL] post) and reference Chapter 3 (when it should be Chapter 9) [damiangerous][/color] [color=red]<added 13 June>[/color] [s][color=RoyalBlue]✦ p.200: under 'Shield Push', on the Special line, replace "You must carry a shield to benefit from this feat" with "You must be using a shield with which you are proficient to benefit from this feat" [Starfox][/color] [color=red]<added 12 June>[/color][/s] [color=green]<WotC update>[/color] ✦ p.204: in the 'Paragon Tier Feats' table, on the Armor Specialization (Scale) line, replace "Ignore speed penalty of scale armor" with "+1 to AC with scale armor, ignore speed penalty" [Starfox] [s]✦ p.208: the second sentence of the Warrior of the Wild benefit should say, “Once per encounter [u]until the end of your next turn[/u], you may use the Hunter's Quarry class feature” [WotC_Miko][/s] [color=green]<WotC update>[/color] ✦ p.209: in the 'Multiclass Feats' table, on the Warrior of the Wild line, replace “[u]designate prey[/u] 1/encounter” with “[u]Hunter's Quarry[/u] 1/encounter” [WotC_Miko] ✦ p.209: in the 'Multiclass Feats' table, on the Pact Initiate line, replace “[u]eldritch blast[/u] 1/encounter” with “[u]choice of pact's at-will power[/u] 1/encounter” (or similar) as per the feat's description (p.208) [Boarstorm] [s][color=RoyalBlue]✦ p.222: under the 'Adventuring Gear' table it lists lanterns, but no oil for those lanterns (despite a mention of fuel and duration on p.262) [Zelc][/color] [color=red]<added 13 June>[/color][/s] [color=green]<WotC update>[/color] [color=RoyalBlue]✦ p.225: under 'Residuum' it says, "It’s a fine, silvery dust", under 'Disenchant Magic Item' (p.304) it says, "then crumbles to golden dust" [bbbmmmlll][/color] [color=red]<added 12 June>[/color] ✦ p.227: under 'Armor' replace “+5 black iron [u]dragonscale[/u]” with “+5 black iron [u]wyrmscale[/u]” [Belphanior] ✦ p.232: under 'Thrown Weapons' replace "from the lowly +1 shuriken to a +6 perfect hunter's [u]spear[/u]" with "from the lowly +1 shuriken to a +6 perfect hunter's [u]javelin[/u]" (or other thrown weapon, because spears do not have a range increment and are not thrown weapons) [samursus] ✦ p.241: replace "if he scored a critical hit with the staff, he would add [u]3d10[/u] fire damage" with "if he scored a critical hit with the staff, he would add [u]3d8[/u] fire damage" [samursus] [s][COLOR=RoyalBlue]✦ p.267: under 'Surprised' it says, "you can't take any actions ([u]not even free actions[/u], immediate actions, or opportunity actions)” which is inconsistent with the condition summaries where it says, “You can't take actions, [u]other than free actions[/u]” (p.277) [trimeta][/COLOR][/s] [color=green]<WotC update>[/color] ✦ p.276: under 'Example' replace “If she wanted to use her thundering longsword's [u]encounter[/u] power on this hit, she would add [u]10[/u] thunder damage and push 1 square” with “If she wanted to use her thundering longsword's [u]daily[/u] power on this hit, she would add [u]8[/u] thunder damage and push 1 square” [komi, Amurayi] [color=red]<edited 17 June>[/color] [COLOR=RoyalBlue]✦ p.288: under 'End Harmful Effects after You Act' it says, "end effects that last until the end of your turn and are harmful to you. For example, if an enemy stunned you until the end of your next turn, the stunned condition ends" even though you can't delay "if you're unable to take actions" (same page) and stunned (p.277) doesn't allow you to take actions [Flazzy][/COLOR] [s]✦ p.295: under the '20 or higher' section of the 'Death Saving Throw' description it says, "If you roll a 20 or higher but have no healing surges left [u]expressed as a negative number[/u], your condition doesn't change", it should say, "If you roll a 20 or higher but have no healing surges left, your condition doesn't change" (removing "expressed as a negative number") [Oldtimer][/s] [color=green]<WotC update>[/color] [COLOR=RoyalBlue]✦ PHB, various: elixirs are mentioned in various places (usually in the same breath as potions), but no information on their in-game use is detailed (fluff difference only?) [skeptic][/COLOR] [SIZE=3][CENTER][b]-=Dungeon Master's Guide=-[/b][/CENTER][/SIZE] [s]✦ p.88: under 'Doomspore' replace "Level 3 Obstacle XP [u]350[/u]" and "Upgrade to Elite ([u]700[/u] XP)" with "Level 3 Obstacle XP [u]150[/u]" and "Upgrade to Elite ([u]300[/u] XP)" [OakwoodDM][/s] [color=green]<WotC update>[/color] [COLOR=RoyalBlue]✦ p.145: under 'Campaign Handout' it says, "Keep a copy of the handout you made for your players ([u]page 25[/u]). You might want to revise it from time to time, summarizing the major events of the campaign to date and adding hints of things to come", the referenced page only refers to handouts as props, not as outlines of a campaign (which this blurb implies) [Bolongo][/COLOR] ✦ p.146: under 'The Paragon Tier' remove "are able to use magic rings" from "They can spend action points to gain additional effects, [u]are able to use magic rings[/u], and can sometimes regain limited powers they’ve expended" [Simon Marks] [COLOR=RoyalBlue]✦ p.159 under 'Starvation, Thirst, and Suffocation' it says PCs take damage from lack of food/air equal to their level, which would mean higher level characters could not survive as long as lower level character in the same situation (given the high amount of hit points compared to level at lower levels) [FabioMilitoPagliara][/COLOR] ✦ p.176: under 'Duplicate or Conflicting Monster Abilities' replace "See 'Bonuses and Penalties' on page [u]xx[/u] of the Player’s Handbook" with "See 'Bonuses and Penalties' on page [u]275[/u] of the Player’s Handbook" [Canageek] [COLOR=RoyalBlue]✦ p.182: under the 'Power Source' section of 'How to Read a Template' it says, "This information sometimes interacts with other game rules. See page 54 of the Player’s Handbook for more information", this page on the PHB gives no information on rule interaction with power sources, just fluff [Bolongo][/COLOR] [s]✦ p.188: under 'Warlord NPC', on the Weapon Proficiency line, replace "military ranged" with "simple ranged" [Flazzy] [color=red]<added 15 June>[/color][/s] [color=green]<WotC update>[/color] ✦ p.191: under 'Doors' replace "Refer to page [u]xx[/u] in Chapter 4" with "Refer to page [u]64[/u] in Chapter 4" [Underage AOLer] ✦ p.195: under 'Playing without a DM' replace “They [u]doesn't[/u] need to be the same person” with “They [u]don't[/u] need to be the same person” [bardon777] [COLOR=RoyalBlue]✦ p.198: under the 'Defense' section of the 'Fallcrest' description it says, "The Fallcrest Guard numbers sixty warriors (see the accompanying statistics block)", there is no such block present [Darkness][/COLOR] ✦ p.202: under '14. The Bluffs' replace “roll about 2d6 [u][ts][/u] 10 feet" with “roll about 2d6 [u]x[/u] 10 feet" [Canageek] ✦ p.205: under the 'Kelson' stat block replace "[u]Medium[/u] natural humanoid, [u]human[/u] rogue" with [u]Small[/u] natural humanoid, [u]halfling[/u] rogue" [Henrix] [color=red]<added 17 June>[/color] ✦ p.208: under 'Races', in the 'Dwarf' section, replace "a dwarf character could easily be a native of the city—perhaps a relative of Teldorthan [u]Irontooth[/u]" with "a dwarf character could easily be a native of the city—perhaps a relative of Teldorthan [u]Ironhews[/u]" [No Name] [color=RoyalBlue]✦ p.208: under 'Races', in the 'Dwarf' section, "a week's travel" may be overdoing it, as using the map of the area (p.206) and a Dwarf's overland speed (PHB, p.261) it should only take three to four days to get to Winterhaven from Hammerfast [pukunui][/color] [color=red]<added 25 June>[/color] ✦ p.210: under 'Hook: Dragon Hide' replace "The player characters are hired by Teldorthan [u]Goldcap[/u], the dwarf armorer" with "The player characters are hired by Teldorthan [u]Ironhews[/u], the dwarf armorer" [No Name] ✦ p.213: in the 'Dart Trap' stat block, under 'Perception', replace "DC 20: The character notices the firing mechanisms in the ." with "DC 20: The character notices the firing mechanisms in the [u]suit of armor[/u]." [Hexdump] [color=red]<added 13 June>[/color] [COLOR=RoyalBlue]✦ p.217: the Kobold Slinger's Glueshot ability targets Reflex and doesn't deal damage, while in other descriptions (MM, p.168; KotS) it targets AC and deals damage normally [godfear][/COLOR] ✦ p.221: replace "terrain features, [u]110[/u]" with "terrain features, [u]60-69[/u]" [mrtomsmith] [SIZE=3][CENTER][b]-=Monster Manual=-[/b][/CENTER][/SIZE] ✦ p.3: under the 'Table of Contents', below "Dwarf...97", add "Efreet...98" [knizia.fan] [color=red]<added 20 June>[/color] [COLOR=RoyalBlue]✦ p.25: under 'Banshrae Lore' it says, "All banshraes love singing and the sound of wind instruments—although they have no way to sing or play such instruments themselves" (due to lack of an oral opening), this would make it impossible for the Dartswarmer to exist as written (it uses a blowgun) [Sashi][/COLOR] [s]✦ p.32: in the 'Beholder Eye of the Flame' stat block replace "HP: 240; Bloodied: [u]102[/u]" with "HP: 240; Bloodied: [u]120[/u]" [Barlach][/s] [color=green]<WotC update>[/color] ✦ p.49: in the 'Dark Stalker' stat block, under 'Killing Dark', replace "dark [u]creeper[/u]" with "dark [u]stalker[/u]" [Cavalorn] [color=red]<added 2 July>[/color] [COLOR=RoyalBlue]✦ p.50-51: the death knights seem to be adding incorrect values to their damage rolls [Flazzy][/COLOR] [COLOR=RoyalBlue]✦ p.53: under 'Barlgura Tactics' it says, "A barlgura charges into battle, using its [i]double attack[/i] to pummel its opponents", its [i]double attack[/i] is neither a basic attack, nor does it specify that it can be used with a charge [Henrix][/color] [color=red]<added 12 June>[/color] ✦ p.79: in the 'Elder Blue Dragon' stat block, under 'Frightful Presence', replace “until the end of the [u]black[/u] dragon’s next turn” with “until the end of the [u]blue[/u] dragon’s next turn” [CarlosDosBrickos] ✦ p.136: in the 'Bugbear Strangler' stat block replace "HP: 82; Bloodied: [u]46[/u]" with "HP: 82; Bloodied: [u]41[/u]" [Wisdom Penalty] [color=red]<added 11 June>[/color] [COLOR=RoyalBlue]✦ p.136: the Bugbear Strangler's HP is substantially higher than other Level 6 Lurkers; it may need a level or stat adjustment [loseth][/color] [color=red]<added 2 July>[/color] [s]✦ p.138: under 'Goblin Underboss' it should say, "Saving Throws +2" and "Action Points 1" (for being Elite) [kerbarian] [color=red]<added 11 June>[/color][/s] [color=green]<WotC update>[/color] [COLOR=RoyalBlue]✦ p.167: Kobolds do not have the 'reptile' keyword which other reptilian humanoid races (Lizardfolk, Salamanders, Troglodytes, Yuan-ti) do (intentional omission? oversight?) [withak][/color] [color=red]<added 11 June>[/color] [COLOR=RoyalBlue]✦ p.188: under 'Mine Flayer Mastermind Tactics' it says, "while it targets enemies with its [i]mind blast[/i], [i][u]mind warp[/u][/i], and [i]enslave[/i] powers", [i]mind warp[/i] isn't one of its powers (could mean [i]illusion of pain[/i]) [Alexander Heppe][/color] [color=red]<added 13 June>[/color] [COLOR=RoyalBlue]✦ p.201: in the 'Greatsword' in the 'Oni Mage' stat block replace "[u]2d6[/u] + 6 damage" with "[u]1d12[/u] + 6 damage" (according to weapon sizing rules) [frankthedm][/COLOR] ✦ p.252: in the 'Troglodyte Warrior' stat block replace "[u]Large[/u] natural humanoid (reptile)" with "[u]Medium[/u] natural humanoid (reptile)" [withak] [color=red]<added 11 June>[/color] [COLOR=RoyalBlue]✦ p.278: under 'Kobold' it says, "Ability Scores: +2 Constitution, +2 Dexterity" and "Vision: Normal", even though Kobolds are notoriously weak and in the DMG and MM they have darkvision [Angrygodofmilk][/color] [color=red]<added 13 June>[/color] [COLOR=RoyalBlue]✦ p.278: under 'Minotaur', on the Ferocity line, replace "If you are reduced to 0 hit points" with "If you are reduced to 0 hit points [u]or fewer[/u]" [Natural Zero][/COLOR] [COLOR=RoyalBlue]✦ p.278: under 'Orc' there is no Skill Bonuses line (unlike every other race in the MM and PHB) [Kingskin][/color] [color=red]<added 15 June>[/color] ✦ p.286: remove "Vine Horror Strangler Level 15 Lurker" [maragin] ✦ p.287: replace "[u]Adult[/u] Blue Dragon Level 28 Solo Artillery" with "[u]Ancient[/u] Blue Dragon Level 28 Solo Artillery" [maragin] [COLOR=RoyalBlue]✦ various: many of the minions' stats don't match what the math says they should be (errors? or exception based design?) [Tarril Wolfeye][/COLOR] [COLOR=RoyalBlue]✦ various: many weapons used by monsters don't have PHB stats, such as scourge, trident, blowgun, and rod (probably intentional) [Imban][/COLOR] [color=red]<edited 12 June>[/color] [COLOR=RoyalBlue]✦ various: monsters with insubstantial and regeneration have less HP than would be expected (perhaps intentional, though not specified in the rules) [Imban][/COLOR] [/QUOTE]
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