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<blockquote data-quote="Underage AOLer" data-source="post: 4284728" data-attributes="member: 67078"><p>From the 'Origin Square' section of 'Area Attack' (p.271): "For a target to be affected by an area attack, there needs to be line of effect from the origin square to the target."</p><p></p><p>From the 'Burst' section of 'Areas of Effect' (p.272): "A burst affects a target only if there is line of effect from the burst’s origin square to the target."</p><p></p><p>From 'Line of Effect' (p.273): "You can target a creature or a square if there’s an unblocked path between it and you—that is, if you have line of effect to it. If every imaginary line you trace to a target passes through or touches a solid obstacle, you don’t have line of effect to the target."</p><p></p><p>Looking at the picture, the upper right corner of the origin square has clear line of effect to the upper right corner of the square in question (A2 using Battleship coordinates) which is the only thing it needs to affect the square. As far as counting the distance goes, even if we were to use those rules to determine affectedness it seems to me that the square is only two squares away, as follows.</p><p></p><p>[code]o2x#x</p><p>o#1xx</p><p>o#@xx</p><p>xxxxx</p><p>xxx##[/code]</p><p></p><p>o = unaffected, x = affected, # = physical obstacle, @ = origin square, 1 and 2 = counting the distance</p><p></p><p>Thusly, I believe the picture is in error.</p><p></p><p></p><p></p><p>So, you admit that they are pretty! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Thank <em>you</em> for your hard work putting out a game that I would spend the effort to fix. Not that it's broken or anything... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Any chance you could give us the "Official Word" on any of the errors that need clarification? I'd hate to incorrectly have something listed and have it be seen as wrong when it is actually right.</p></blockquote><p></p>
[QUOTE="Underage AOLer, post: 4284728, member: 67078"] From the 'Origin Square' section of 'Area Attack' (p.271): "For a target to be affected by an area attack, there needs to be line of effect from the origin square to the target." From the 'Burst' section of 'Areas of Effect' (p.272): "A burst affects a target only if there is line of effect from the burst’s origin square to the target." From 'Line of Effect' (p.273): "You can target a creature or a square if there’s an unblocked path between it and you—that is, if you have line of effect to it. If every imaginary line you trace to a target passes through or touches a solid obstacle, you don’t have line of effect to the target." Looking at the picture, the upper right corner of the origin square has clear line of effect to the upper right corner of the square in question (A2 using Battleship coordinates) which is the only thing it needs to affect the square. As far as counting the distance goes, even if we were to use those rules to determine affectedness it seems to me that the square is only two squares away, as follows. [code]o2x#x o#1xx o#@xx xxxxx xxx##[/code] o = unaffected, x = affected, # = physical obstacle, @ = origin square, 1 and 2 = counting the distance Thusly, I believe the picture is in error. So, you admit that they are pretty! :) Thank [i]you[/i] for your hard work putting out a game that I would spend the effort to fix. Not that it's broken or anything... ;) Any chance you could give us the "Official Word" on any of the errors that need clarification? I'd hate to incorrectly have something listed and have it be seen as wrong when it is actually right. [/QUOTE]
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