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<blockquote data-quote="Tratyn Runewind" data-source="post: 4293401" data-attributes="member: 685"><p>Hi again,</p><p></p><p></p><p></p><p>Not sure what you mean by this, but I hope my off-topic oohing and aahing over the new features didn't come across as a request for info on the board itself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Perhaps. But there's nothing in the book that says it acts like it did in 3e. There's only the somewhat ambiguous phrase "a number of daily and utility spells according to what you can cast per day for your level". And given that the "Total Powers Known" column of the big p.29 chart just gives straight numbers, without breaking down spells preppable by level as the wizard charts did in previous editions, I can see how people might become confused on the matter. After all, I was confused myself, thinking that the ability to load up on top-level spells might have been both a simplification and a balancing factor, to make up for the drastic reductions in spell damage compared to previous editions. But with class combat roles more tightly defined now, it turns out that the spell damage cutbacks are apparently themselves a balancing factor...</p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 4293401, member: 685"] Hi again, Not sure what you mean by this, but I hope my off-topic oohing and aahing over the new features didn't come across as a request for info on the board itself. :) Perhaps. But there's nothing in the book that says it acts like it did in 3e. There's only the somewhat ambiguous phrase "a number of daily and utility spells according to what you can cast per day for your level". And given that the "Total Powers Known" column of the big p.29 chart just gives straight numbers, without breaking down spells preppable by level as the wizard charts did in previous editions, I can see how people might become confused on the matter. After all, I was confused myself, thinking that the ability to load up on top-level spells might have been both a simplification and a balancing factor, to make up for the drastic reductions in spell damage compared to previous editions. But with class combat roles more tightly defined now, it turns out that the spell damage cutbacks are apparently themselves a balancing factor... [/QUOTE]
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