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<blockquote data-quote="redrover" data-source="post: 4356710" data-attributes="member: 70799"><p><strong>More on Equipment</strong></p><p></p><p><strong>p222. Equipment Table</strong></p><p> </p><p> Here is a list of unanswered equipment questions from the table on p222.</p><p> </p><p> 1. <strong>Backpack (empty): </strong>How much does it hold (in volume and weight)?</p><p> </p><p></p><p> 2. <strong>Flint</strong><strong> & Steel:</strong> What type of action is used to light a fire or a torch in combat? Is there a success roll and, if so, what is a fair standard default?</p><p> </p><p> (The question of whether or not we are going to see Ed. 3.0 <em>tindertwigs</em> may bear on this answer.)</p><p> </p><p> 3. <strong>Chest (empty):</strong> How much does it hold (in volume and weight)?</p><p> </p><p> 4. <strong>Grappling Hook</strong>: How far can you throw a grappling hook with a line attached? What is a good default number for a successful throw that anchors a rope for climbing?</p><p> </p><p> 5. <strong>Flask (empty):</strong> How much does it hold (in volume and weight)?</p><p> </p><p> 6. <strong>Spellbook: </strong> These are available, and wizards presumably write in them. <u>Quills/pens/ink</u> are not on the equipment list. Are they free? If not, how much do they cost?</p><p> </p><p> 7. <strong>Tent:</strong> How many characters can sleep in this tent? (One? Two? More?)</p><p> </p><p> </p><p></p><p>Slightly off-topic, but should be noted:</p><p> </p><p> <strong>Waterskin:</strong> How much liquid does this hold? (If you assume the weight is for a full skin, it works out to about two quarts, but this <u>should</u> have been made explicit.)</p><p> </p><p> Some info is buried on p262 of the PH—not much use to players who have to find the information in a hurry, or those new to the books.</p><p> </p><p> <strong>Candle</strong>: How long does it burn? How much light does it produce?</p><p> <strong>Lantern:</strong> How long does a flask of oil last? How much light does the lantern produce? (The absence of oil flasks has been noted already.)</p><p> </p><p> While many experienced DMs can easily deal with these, failure to define basic equipment functions is something of a design gaffe. Also, if no defaults are provided, what happens when you want a group of DMs ruling the same way (as in a tournament event)?</p></blockquote><p></p>
[QUOTE="redrover, post: 4356710, member: 70799"] [b]More on Equipment[/b] [B]p222. Equipment Table[/B] Here is a list of unanswered equipment questions from the table on p222. 1. [B]Backpack (empty): [/B]How much does it hold (in volume and weight)? 2. [B]Flint[/B][B] & Steel:[/B] What type of action is used to light a fire or a torch in combat? Is there a success roll and, if so, what is a fair standard default? (The question of whether or not we are going to see Ed. 3.0 [I]tindertwigs[/I] may bear on this answer.) 3. [B]Chest (empty):[/B] How much does it hold (in volume and weight)? 4. [B]Grappling Hook[/B]: How far can you throw a grappling hook with a line attached? What is a good default number for a successful throw that anchors a rope for climbing? 5. [B]Flask (empty):[/B] How much does it hold (in volume and weight)? 6. [B]Spellbook: [/B] These are available, and wizards presumably write in them. [U]Quills/pens/ink[/U] are not on the equipment list. Are they free? If not, how much do they cost? 7. [B]Tent:[/B] How many characters can sleep in this tent? (One? Two? More?) Slightly off-topic, but should be noted: [B]Waterskin:[/B] How much liquid does this hold? (If you assume the weight is for a full skin, it works out to about two quarts, but this [U]should[/U] have been made explicit.) Some info is buried on p262 of the PH—not much use to players who have to find the information in a hurry, or those new to the books. [B]Candle[/B]: How long does it burn? How much light does it produce? [B]Lantern:[/B] How long does a flask of oil last? How much light does the lantern produce? (The absence of oil flasks has been noted already.) While many experienced DMs can easily deal with these, failure to define basic equipment functions is something of a design gaffe. Also, if no defaults are provided, what happens when you want a group of DMs ruling the same way (as in a tournament event)? [/QUOTE]
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