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Collecting evil artifacts for fun and profit
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<blockquote data-quote="dok" data-source="post: 1435787" data-attributes="member: 12780"><p><strong>Marhaveen</strong></p><p>Originally inspired by a certain KODT comic, Marhaveen is a Chaotic Evil, Intelligent +5 <em>anarchic, Unholy</em> Battle Axe. (Full stats to follow) Originally created by a misguided elven cleric of peace, it was designed to trap the souls of all killed by it, and force the wielder to hear the cries of the spirits denied the afterlife. Sadly, the axe fell into the hands of a vile sadistic Dwarven king, who found the cries of elven spirits amusing and launched a war against his neighboring elven lands. </p><p>Somewhere amidst the slaughter, something unforseen occurred. The tens of thousands of souls trapped in the axe slowly melded into a single hive mind: furious, angry, and bloodthirsty beyond all reason. The souls trapped within found a communal power, and the axe gained a will of its own. Now it exists only to kill over & over & over again. When picked up, it will attempt to force it's wielder to kill the nearest creature, dropping them & following with a CdG if necessary. </p><p></p><p>Marhaveen: Intelligence 19, Wisdom 10, Charisma 19, Ego 32. Grants user 10 ranks in Intimidate, Spot, Listen, plus continual <em>deathwatch</em>. Can caste <em>haste</em> on its wielder 3/day. Anyone killed by Marhaveen (requires CdG or dropping to -10, not just to below 0) cannot be <em>Raised</em> or <em>Ressurrected</em> unless Marhaveen is destroyed. 1/day, Marhaveen can use <em>animate dead</em> on it's wielder if they die; if this occurs, the undead is under the control of Marhaveen, essentially sharing it's intelligence, speech, & perceptions (120' darkvision, blindsense & hearing)</p><p></p><p>Marhaveen is not stupid; it wants to kill everyone & everything, but it recognizes that there is a time & place for everything; it will not force wielders to kill downed foes if they are presently threatened by other foes. It has no problem with allowing its wielder to be healed, and provided it & the user share a common agenda, it is perfectly content. Despite being utterly, utterly mad, Marhaveen can be reasoned with, to a certain extend, by arguing that actions ultimately benefit its goals.</p></blockquote><p></p>
[QUOTE="dok, post: 1435787, member: 12780"] [b]Marhaveen[/b] Originally inspired by a certain KODT comic, Marhaveen is a Chaotic Evil, Intelligent +5 [i]anarchic, Unholy[/i] Battle Axe. (Full stats to follow) Originally created by a misguided elven cleric of peace, it was designed to trap the souls of all killed by it, and force the wielder to hear the cries of the spirits denied the afterlife. Sadly, the axe fell into the hands of a vile sadistic Dwarven king, who found the cries of elven spirits amusing and launched a war against his neighboring elven lands. Somewhere amidst the slaughter, something unforseen occurred. The tens of thousands of souls trapped in the axe slowly melded into a single hive mind: furious, angry, and bloodthirsty beyond all reason. The souls trapped within found a communal power, and the axe gained a will of its own. Now it exists only to kill over & over & over again. When picked up, it will attempt to force it's wielder to kill the nearest creature, dropping them & following with a CdG if necessary. Marhaveen: Intelligence 19, Wisdom 10, Charisma 19, Ego 32. Grants user 10 ranks in Intimidate, Spot, Listen, plus continual [i]deathwatch[/i]. Can caste [i]haste[/i] on its wielder 3/day. Anyone killed by Marhaveen (requires CdG or dropping to -10, not just to below 0) cannot be [i]Raised[/i] or [i]Ressurrected[/i] unless Marhaveen is destroyed. 1/day, Marhaveen can use [i]animate dead[/i] on it's wielder if they die; if this occurs, the undead is under the control of Marhaveen, essentially sharing it's intelligence, speech, & perceptions (120' darkvision, blindsense & hearing) Marhaveen is not stupid; it wants to kill everyone & everything, but it recognizes that there is a time & place for everything; it will not force wielders to kill downed foes if they are presently threatened by other foes. It has no problem with allowing its wielder to be healed, and provided it & the user share a common agenda, it is perfectly content. Despite being utterly, utterly mad, Marhaveen can be reasoned with, to a certain extend, by arguing that actions ultimately benefit its goals. [/QUOTE]
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