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Collegiate Wizard feat - big boost to diviners?
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<blockquote data-quote="Jalkain" data-source="post: 1888079" data-attributes="member: 2473"><p>Hi folks,</p><p></p><p>From the Complete Arcane, the feat Collegiate Wizard doubles the base number of 1st level spells at character creation, gives a +2 bonus to Knowldge(Arcana) checks, and gives you 4 new spells each level, instead of 2.</p><p></p><p>Pretty impressive, and I for one would certainly take this feat if it was offered to me. I would probably take it with just one extra spell per level, and no additional bonuses! While this suggests it is overpowered generally, I have another more specific concern which relates to specialist wizards, and particularly diviners.</p><p></p><p>One of the drawbacks of specialising in a school of magic is the fact that you are required to choose one of your two new spells per level from that school. If you are a specialist conjurer, then this perhaps no great hardship, but diviners are actually quite stuck for choice, especially at higher levels. This feat will actually mitigate that drawback quite considerably for the weaker schools.</p><p></p><p>I feel that under 3.5 Ed, Diviner is already quite an appealing choice, provided your DM rewards use of Divination spells. You can get by easily enough with only one missing school (with Enchantment, Illusion, and Necromancy the main candidates for exclusion), and you get to keep all your standard slots for combat spells, whilst your school slots give you good divination selection as well. Lack of choice for combat spells is the biggest problem for the diviner, and this was considered such a large disadvantage that WotC made this speciality a special case. With this single feat you not only remove the problem, but actually get more choice than other wizards/specialists that don't have the feat.</p><p></p><p>By way of a quick comparison:</p><p></p><p>Diviner (with Collegiate Wizard)</p><p>- 1 banned school</p><p>- 4 new spells per level (say 3 combat plus a divination)</p><p>- Doubled base starting number of 1st level spells</p><p>- +2 to Knowledge (Arcana) checks</p><p></p><p></p><p>Other Specialist (with Feat X instead)</p><p>- 2 banned schools</p><p>- 2 new spells per level (say 2 combat)</p><p>- Benefits of Feat X</p><p></p><p>The bottom line question is: how many feats can you think of that, when chosen as Feat X, provide a good balance between the two wizards?</p><p></p><p>I can see a lot of DMs banning this feat, or at least toning it down considerably...</p></blockquote><p></p>
[QUOTE="Jalkain, post: 1888079, member: 2473"] Hi folks, From the Complete Arcane, the feat Collegiate Wizard doubles the base number of 1st level spells at character creation, gives a +2 bonus to Knowldge(Arcana) checks, and gives you 4 new spells each level, instead of 2. Pretty impressive, and I for one would certainly take this feat if it was offered to me. I would probably take it with just one extra spell per level, and no additional bonuses! While this suggests it is overpowered generally, I have another more specific concern which relates to specialist wizards, and particularly diviners. One of the drawbacks of specialising in a school of magic is the fact that you are required to choose one of your two new spells per level from that school. If you are a specialist conjurer, then this perhaps no great hardship, but diviners are actually quite stuck for choice, especially at higher levels. This feat will actually mitigate that drawback quite considerably for the weaker schools. I feel that under 3.5 Ed, Diviner is already quite an appealing choice, provided your DM rewards use of Divination spells. You can get by easily enough with only one missing school (with Enchantment, Illusion, and Necromancy the main candidates for exclusion), and you get to keep all your standard slots for combat spells, whilst your school slots give you good divination selection as well. Lack of choice for combat spells is the biggest problem for the diviner, and this was considered such a large disadvantage that WotC made this speciality a special case. With this single feat you not only remove the problem, but actually get more choice than other wizards/specialists that don't have the feat. By way of a quick comparison: Diviner (with Collegiate Wizard) - 1 banned school - 4 new spells per level (say 3 combat plus a divination) - Doubled base starting number of 1st level spells - +2 to Knowledge (Arcana) checks Other Specialist (with Feat X instead) - 2 banned schools - 2 new spells per level (say 2 combat) - Benefits of Feat X The bottom line question is: how many feats can you think of that, when chosen as Feat X, provide a good balance between the two wizards? I can see a lot of DMs banning this feat, or at least toning it down considerably... [/QUOTE]
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Collegiate Wizard feat - big boost to diviners?
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