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<blockquote data-quote="jdrakeh" data-source="post: 4353568" data-attributes="member: 13892"><p>Yes, but is it information about <em>colonial America</em> (as it actually existed) or about the occult-infested colonial America (the setting that Colonial Gothic ostensibly takes place in). The reason I ask is because all of the reviews I've read gave the original game low marks for well. . . I guess it's probably best to let the reviews speak for themselves: </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Specifically, the complaints seem to be that the setting information did did not address the occult/supernatural aspects of the game, nor did the rules support the premise of fighting supernatural evil. Both pretty big failings, in my estimation, given that the game is supposedly set in a supernatural colonial America and about fighting supernatural evil. </p><p></p><p>Now, that said, I see that the True 20 conversion seems to address this last complaint in some ways, but your answer above seems indirect and does not inspire confidence that the former complaint has been addressed. I mean, I'm all for good historical setting info, but I can get that at the local library and use it in <em>any system</em>. </p><p></p><p>I'm <em>hoping</em> that the True 20 conversion may have leapt this hurdle, given the fact that it was cited as an issue in almost all of the reviews that I can find of the original product. Like many of those reviewers, I feel that the concept of a supernatural colonial America rife with evil in need of fighting is great -- but only if it is supported in the product itself.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4353568, member: 13892"] Yes, but is it information about [I]colonial America[/I] (as it actually existed) or about the occult-infested colonial America (the setting that Colonial Gothic ostensibly takes place in). The reason I ask is because all of the reviews I've read gave the original game low marks for well. . . I guess it's probably best to let the reviews speak for themselves: Specifically, the complaints seem to be that the setting information did did not address the occult/supernatural aspects of the game, nor did the rules support the premise of fighting supernatural evil. Both pretty big failings, in my estimation, given that the game is supposedly set in a supernatural colonial America and about fighting supernatural evil. Now, that said, I see that the True 20 conversion seems to address this last complaint in some ways, but your answer above seems indirect and does not inspire confidence that the former complaint has been addressed. I mean, I'm all for good historical setting info, but I can get that at the local library and use it in [I]any system[/I]. I'm [I]hoping[/I] that the True 20 conversion may have leapt this hurdle, given the fact that it was cited as an issue in almost all of the reviews that I can find of the original product. Like many of those reviewers, I feel that the concept of a supernatural colonial America rife with evil in need of fighting is great -- but only if it is supported in the product itself. [/QUOTE]
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