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<blockquote data-quote="The Little Raven" data-source="post: 4355835" data-attributes="member: 10095"><p>My quest cards are organized thus, which is the format in which I ask my players to write quests that they want to bring to the table...</p><p></p><p><strong>Quest Name:</strong> The name of the quest. Some are simply straightforward ("Win the Race!") and some are plays on words ("A Drinking Problem" - A quest about poisoning a water supply.).</p><p><strong>Category:</strong> How I organize the quest. This usually has a faction name ("Elves of Brightwood").</p><p><strong>Start NPC:</strong> The NPC who gave you the quest.</p><p><strong>End NPC:</strong> The NPC who officially ends the quest. Usually the reward giver, too.</p><p><strong>Objective:</strong> The objective of the quest, in plain terms.</p><p><strong>Reward:</strong> The reward for the quest, in plain terms. Also includes the experience reward, as well.</p><p><strong>Special:</strong> Additional notes about the quest, such as bonus tasks that can be completed for greater reward. So, if the quest is "Rescue the Distressing Damsel," a bonus task could be to bring the kidnapper (or just his head) in for extra coin.</p><p><strong>Plot Card:</strong> Some quests are tied together with plot cards, to give the players more in-game information.</p><p></p><p>My plot cards are organized thus...</p><p></p><p><strong>Scene:</strong> I name all of my scenes, all of my game sessions, and all of my campaigns. I'm very much a compulsive labeler, but it works out to my advantage. This is the scene in which the plot event/dialogue took place.</p><p><strong>Location:</strong> The location in which the plot even took place.</p><p><strong>NPC(s):</strong> The NPCs involved in the plot event.</p><p><strong>Description:</strong> The actual event. This might be a descriptive paragraph, summarizing the event, or it might be a full write-up of the dialogue. This contains the plot points which are truly pertinent to the event in question.</p><p></p><p>Treasure cards are pretty straightforward, simply being a full description of all loot gained from an encounter or particular area.</p><p></p><p>I hate slowing down in mid-game to let people jot down notes, so I just write my adventures up using the cards, so I can do my event, then hand out the card and continue without any interruptions.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4355835, member: 10095"] My quest cards are organized thus, which is the format in which I ask my players to write quests that they want to bring to the table... [B]Quest Name:[/B] The name of the quest. Some are simply straightforward ("Win the Race!") and some are plays on words ("A Drinking Problem" - A quest about poisoning a water supply.). [B]Category:[/B] How I organize the quest. This usually has a faction name ("Elves of Brightwood"). [B]Start NPC:[/B] The NPC who gave you the quest. [B]End NPC:[/B] The NPC who officially ends the quest. Usually the reward giver, too. [B]Objective:[/B] The objective of the quest, in plain terms. [B]Reward:[/B] The reward for the quest, in plain terms. Also includes the experience reward, as well. [B]Special:[/B] Additional notes about the quest, such as bonus tasks that can be completed for greater reward. So, if the quest is "Rescue the Distressing Damsel," a bonus task could be to bring the kidnapper (or just his head) in for extra coin. [B]Plot Card:[/B] Some quests are tied together with plot cards, to give the players more in-game information. My plot cards are organized thus... [B]Scene:[/B] I name all of my scenes, all of my game sessions, and all of my campaigns. I'm very much a compulsive labeler, but it works out to my advantage. This is the scene in which the plot event/dialogue took place. [B]Location:[/B] The location in which the plot even took place. [B]NPC(s):[/B] The NPCs involved in the plot event. [B]Description:[/B] The actual event. This might be a descriptive paragraph, summarizing the event, or it might be a full write-up of the dialogue. This contains the plot points which are truly pertinent to the event in question. Treasure cards are pretty straightforward, simply being a full description of all loot gained from an encounter or particular area. I hate slowing down in mid-game to let people jot down notes, so I just write my adventures up using the cards, so I can do my event, then hand out the card and continue without any interruptions. [/QUOTE]
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