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Color Spray and Imbue Arrow?
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<blockquote data-quote="StalkingBlue" data-source="post: 1538497" data-attributes="member: 645"><p>Hi Terraism - randomlings says you'd like to continue this. I've dropped the idea of including this ability in my Prestige Class for now, so don't worry about more thoughts unless you like to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I use a battle grid, too. 8) Point is, my game setting is mostly outdoors, so long distances matter; I guess that's prob where we weren't seeing eye to eye. At longer distances a cone going off towards you might be a brilliant idea actually, if you have a way of pulling this off - you just need to be sure you're out of range yourself! No big deal for Color Spray at a mere 15', and not much bigger deal for a 60' cone on a drawn-out battlefield or before the enemy can close with your melee line. </p><p></p><p></p><p>To try and explain my angle correction thought with an example: </p><p></p><p>I'll assume the desired point of origin of a cone is directly N of the caster's position as his turn comes up. </p><p></p><p>As long as the caster wants the cone to go off N, that's fine. Arrow shot, cone goes off. </p><p></p><p>Now assume the caster wishes for the cone to go off NE instead (45° angle to the east) - this is where angle correction comes in. </p><p>If the cone always continues the flight path of the arrow as you suggest, the caster has to move position before he shoots to correct the angle of his spell - right? </p><p></p><p>No big deal at close quarters. If the desired point of origin is only, say, 10' N of the caster and there's a bit of room to move, he simply moves 7' NW diagonally to get at a 45° angle to the S-N axis, and shoots the coned arrow. </p><p></p><p>If distances are greater though, it becomes more difficult. At 100' distance, the caster would have to move diagonally by 70' - which not only is more than a double move (so he loses a whole round by correcting his firing angle by 45°), but it will almost certainly bring him out from behind his allied melee line and leave him standing on his own and vulnerable to counterattack. </p><p></p><p>Any clearer? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1538497, member: 645"] Hi Terraism - randomlings says you'd like to continue this. I've dropped the idea of including this ability in my Prestige Class for now, so don't worry about more thoughts unless you like to. :) I use a battle grid, too. 8) Point is, my game setting is mostly outdoors, so long distances matter; I guess that's prob where we weren't seeing eye to eye. At longer distances a cone going off towards you might be a brilliant idea actually, if you have a way of pulling this off - you just need to be sure you're out of range yourself! No big deal for Color Spray at a mere 15', and not much bigger deal for a 60' cone on a drawn-out battlefield or before the enemy can close with your melee line. To try and explain my angle correction thought with an example: I'll assume the desired point of origin of a cone is directly N of the caster's position as his turn comes up. As long as the caster wants the cone to go off N, that's fine. Arrow shot, cone goes off. Now assume the caster wishes for the cone to go off NE instead (45° angle to the east) - this is where angle correction comes in. If the cone always continues the flight path of the arrow as you suggest, the caster has to move position before he shoots to correct the angle of his spell - right? No big deal at close quarters. If the desired point of origin is only, say, 10' N of the caster and there's a bit of room to move, he simply moves 7' NW diagonally to get at a 45° angle to the S-N axis, and shoots the coned arrow. If distances are greater though, it becomes more difficult. At 100' distance, the caster would have to move diagonally by 70' - which not only is more than a double move (so he loses a whole round by correcting his firing angle by 45°), but it will almost certainly bring him out from behind his allied melee line and leave him standing on his own and vulnerable to counterattack. Any clearer? :) [/QUOTE]
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Color Spray and Imbue Arrow?
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