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<blockquote data-quote="Jolly Giant" data-source="post: 3619985" data-attributes="member: 5278"><p>In the first campaign I DMed, I had a recurring character that would fit in well in this tavern. IMC, the PCs always bumped into him whenever they visited a place they hadn't been to before; and every time they met him, he had started a new career (i.e. picked up a level of new class). He was always real eager to learn new stuff, but quickly lost interest. He ended up as a ftr/rog/rng/monk/clr (IIRC) - with one level of each. </p><p></p><p>To my surprise he got the PCs really wondering (and worrying) about what weird, secret scheme he was <em>really </em> up to. How could it be that he always managed to know where they were going, and how did manage to always be there before them? (Typical player meta-thinking of course; everything is always about <em>them</em>. When something strange happens there is no way it could simply be a coincidence that it happens around <em>them</em>! It took them a long time to realise that his part in the story was no more than a bit of harmless comic relief. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Instead of always bumping into him every time the PCs come to new town, he could make infrequent (but more or less regular) visits to the in. Always with a new story tell, about how he visited this new place and met some new friends who thought him these really interesting things...</p></blockquote><p></p>
[QUOTE="Jolly Giant, post: 3619985, member: 5278"] In the first campaign I DMed, I had a recurring character that would fit in well in this tavern. IMC, the PCs always bumped into him whenever they visited a place they hadn't been to before; and every time they met him, he had started a new career (i.e. picked up a level of new class). He was always real eager to learn new stuff, but quickly lost interest. He ended up as a ftr/rog/rng/monk/clr (IIRC) - with one level of each. To my surprise he got the PCs really wondering (and worrying) about what weird, secret scheme he was [I]really [/I] up to. How could it be that he always managed to know where they were going, and how did manage to always be there before them? (Typical player meta-thinking of course; everything is always about [I]them[/I]. When something strange happens there is no way it could simply be a coincidence that it happens around [I]them[/I]! It took them a long time to realise that his part in the story was no more than a bit of harmless comic relief. :p Instead of always bumping into him every time the PCs come to new town, he could make infrequent (but more or less regular) visits to the in. Always with a new story tell, about how he visited this new place and met some new friends who thought him these really interesting things... [/QUOTE]
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