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*Pathfinder & Starfinder
Combat actions before combat?
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<blockquote data-quote="DracoSuave" data-source="post: 5139514" data-attributes="member: 71571"><p>Full defensive means being aware of what's attacking and concentrating on defending against that.</p><p></p><p></p><p>So.... let's say you're in a forest. Full Defensive time, right?</p><p></p><p>Right.</p><p></p><p>So, what do you do, do you stand firm, do you dodge left to right, do you raise your shield, do you use your runes of protection? Hmm. So you're dodging left to right, what if it's a fire-ball firing monster idol of death? Right, okay, so you raise your shield. What if it's a phasing ghost? Right, so you're holding still until the last second, and then dodging out of the way? What if it's a poison gas that slowly creeps up? Oh, you're holding your breath?</p><p></p><p>Full Defense implies some awareness of specific danger coming at you. It's hard to defend against something truly unknown. You're in a forest. All you can see are bushes, trees, and birds. Lots of birds.</p><p></p><p>Small, tiny birds.</p><p></p><p>Do you dodge, take cover, stand fast, gird your will, how -exactly- do you defend against something you have no awareness of? Every monster requires a different defensive trick. So the full defense option doesn't even really -make sense- until you've had a couple seconds to go 'Oh, goblins' or 'Oh, dragon' or 'Oh, tentacle-faced psionic braineater thing'</p><p></p><p></p><p>And if you've readied an action (which is perfectly fine) do understand that it requires an immediate reaction in order to activate. That means that whatever you plan, you cannot do until you've had a turn anyways, as before then, you cannot do -any- actions. (in a surprise round, which you might not get a shot, because while you're being cautious, you're not actually -aware- of the specific danger. Being on the look out for bandits in front of you doesn't help if they've attacked you from behind)</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5139514, member: 71571"] Full defensive means being aware of what's attacking and concentrating on defending against that. So.... let's say you're in a forest. Full Defensive time, right? Right. So, what do you do, do you stand firm, do you dodge left to right, do you raise your shield, do you use your runes of protection? Hmm. So you're dodging left to right, what if it's a fire-ball firing monster idol of death? Right, okay, so you raise your shield. What if it's a phasing ghost? Right, so you're holding still until the last second, and then dodging out of the way? What if it's a poison gas that slowly creeps up? Oh, you're holding your breath? Full Defense implies some awareness of specific danger coming at you. It's hard to defend against something truly unknown. You're in a forest. All you can see are bushes, trees, and birds. Lots of birds. Small, tiny birds. Do you dodge, take cover, stand fast, gird your will, how -exactly- do you defend against something you have no awareness of? Every monster requires a different defensive trick. So the full defense option doesn't even really -make sense- until you've had a couple seconds to go 'Oh, goblins' or 'Oh, dragon' or 'Oh, tentacle-faced psionic braineater thing' And if you've readied an action (which is perfectly fine) do understand that it requires an immediate reaction in order to activate. That means that whatever you plan, you cannot do until you've had a turn anyways, as before then, you cannot do -any- actions. (in a surprise round, which you might not get a shot, because while you're being cautious, you're not actually -aware- of the specific danger. Being on the look out for bandits in front of you doesn't help if they've attacked you from behind) [/QUOTE]
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Combat actions before combat?
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