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General Tabletop Discussion
*Pathfinder & Starfinder
Combat actions before combat?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5142789" data-attributes="member: 59057"><p>keeping in total defense for more than a few minutes is impossible. Also you are burning you standard action, and you are moving on half speed. Even though you may win initiative, your action in your surprise round is lost...? Why is it a balance problem? Why is it unrealistic?</p><p></p><p>I really believe the in combat out of combat thing is artificial. So declaring to be in combat mode all the time is nonsense as a DM disallowing "combat actions" out of combat.</p><p></p><p>Combat starts when one side is aware of the enemy side. And you can take as many surprise rounds until you alert the enemy. Just be careful to argument against full rounds after surprise rounds: "rounds are just split into shorter rounds (only one standard action) because the first standard action which is used to attack the enemy is alerting them, and now they can act in order of initiative...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5142789, member: 59057"] keeping in total defense for more than a few minutes is impossible. Also you are burning you standard action, and you are moving on half speed. Even though you may win initiative, your action in your surprise round is lost...? Why is it a balance problem? Why is it unrealistic? I really believe the in combat out of combat thing is artificial. So declaring to be in combat mode all the time is nonsense as a DM disallowing "combat actions" out of combat. Combat starts when one side is aware of the enemy side. And you can take as many surprise rounds until you alert the enemy. Just be careful to argument against full rounds after surprise rounds: "rounds are just split into shorter rounds (only one standard action) because the first standard action which is used to attack the enemy is alerting them, and now they can act in order of initiative... [/QUOTE]
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Combat actions before combat?
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