Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat actions before combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 5145523" data-attributes="member: 55178"><p>Well, I lost my post, but that's ok cause Draco managed to say most of what I was gunning for anyways.</p><p></p><p>In my eyes, there's nothing saying that a person can not take Total Defense outside of combat. BUT, the artificial absurdity is the round structure of combat, and the idea that, as long as you are "in combat mode" you can forge an unbreakable chain of Total Defense Actions.</p><p></p><p>Draco somehow managed to say, almost word for word, what I had written.</p><p></p><p>In a situation like this, the player is over ruling the DM, and insisting that the encounter is starting earlier than the DM just said it did. This is not a decision the player gets to make.</p><p></p><p>They can <strong>try</strong> to start an encounter all they want, the DM might even agree with the player and decide to go along with it, but the encounter does not begin until the DM says it does.</p><p></p><p>I think that a big part of this discussion boils down to the fact that people forget that combat is the abstraction, and that the rules that govern how the chaos of a fight is described are not meant to be applied to how not fighting is described. </p><p></p><p>You can not be 100% vigilant and Totally Defend from the time that you wake up, to the time that you pass out. Rounds do not exist outside of a fight. You can be cautious, you can be paranoid, you can hang back and let other people be in the front of the group, but you can still be surprised or caught off guard. This is what initiative is. I'm going to repeat that and give it its own paragraph because I think it's so important.</p><p></p><p>This is what initiative is.</p><p></p><p>Totally defend outside of combat all you want. Get that +2 bonus to AC and rest well knowing that you are Totally Defending and that you're a bad ass with big fat numbers for your defenses. When combat starts, feel free to keep on Totally Defending, but realize that the non stop string of Total Defenses you can do on one side of the line simply does not exist on the other. </p><p></p><p>Hopefully I've explained my point of view well enough at this point. </p><p></p><p>For me, I don't see them as things that you "can't" do outside of combat, they're just trumped by initiative and are not meant to be used as a means of insurance for characters who are afraid that they're going to roll poorly.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5145523, member: 55178"] Well, I lost my post, but that's ok cause Draco managed to say most of what I was gunning for anyways. In my eyes, there's nothing saying that a person can not take Total Defense outside of combat. BUT, the artificial absurdity is the round structure of combat, and the idea that, as long as you are "in combat mode" you can forge an unbreakable chain of Total Defense Actions. Draco somehow managed to say, almost word for word, what I had written. In a situation like this, the player is over ruling the DM, and insisting that the encounter is starting earlier than the DM just said it did. This is not a decision the player gets to make. They can [B]try[/B] to start an encounter all they want, the DM might even agree with the player and decide to go along with it, but the encounter does not begin until the DM says it does. I think that a big part of this discussion boils down to the fact that people forget that combat is the abstraction, and that the rules that govern how the chaos of a fight is described are not meant to be applied to how not fighting is described. You can not be 100% vigilant and Totally Defend from the time that you wake up, to the time that you pass out. Rounds do not exist outside of a fight. You can be cautious, you can be paranoid, you can hang back and let other people be in the front of the group, but you can still be surprised or caught off guard. This is what initiative is. I'm going to repeat that and give it its own paragraph because I think it's so important. This is what initiative is. Totally defend outside of combat all you want. Get that +2 bonus to AC and rest well knowing that you are Totally Defending and that you're a bad ass with big fat numbers for your defenses. When combat starts, feel free to keep on Totally Defending, but realize that the non stop string of Total Defenses you can do on one side of the line simply does not exist on the other. Hopefully I've explained my point of view well enough at this point. For me, I don't see them as things that you "can't" do outside of combat, they're just trumped by initiative and are not meant to be used as a means of insurance for characters who are afraid that they're going to roll poorly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Combat actions before combat?
Top