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General Tabletop Discussion
*Pathfinder & Starfinder
Combat actions before combat?
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<blockquote data-quote="Ninja-to" data-source="post: 5149328" data-attributes="member: 19551"><p>I was browsing around came across this, and just thought I'd add two cents.</p><p></p><p>First, just because your players are willing or able to describe what they're going to do, as you've mentioned, the PC's themselves are *always* doing this. It simply doesn't need to be stated that they're 'ready'. They *always* want to be ready.</p><p></p><p>It's like some players saying "I swing *REALLY HARD* this time." Should you give them a bonus to damage for saying something like this? Hardly. Why should you give them a game mechanic bonus for describing their characters combat actions? It's also like saying "I aim for his neck' and the attack roll hits with an axe. Does that mean the enemy is decapitated? No.</p><p></p><p>The system is built to be 'simple,' not explain everything in detail.</p><p></p><p>If your players are aware of the enemy, and the enemy is not aware of your players, then the players get a surprise round (one standard action). It's not complicated.</p><p></p><p>I think at best, if you really wanted to reward ingenuity or roleplaying or something else you like the players are doing, then give them a +2 to their roll, whether that be for initiative, their attack or whatever it is they're trying to accomplish (I think that's the DM's best friend or whatever it's called). But this should be a rare case. Like the other poster said, this type of thing could get out of hand. I"ve had players tell me in game "I aim for the head" and I remind them 'You're always aiming for the head... what's new?"</p></blockquote><p></p>
[QUOTE="Ninja-to, post: 5149328, member: 19551"] I was browsing around came across this, and just thought I'd add two cents. First, just because your players are willing or able to describe what they're going to do, as you've mentioned, the PC's themselves are *always* doing this. It simply doesn't need to be stated that they're 'ready'. They *always* want to be ready. It's like some players saying "I swing *REALLY HARD* this time." Should you give them a bonus to damage for saying something like this? Hardly. Why should you give them a game mechanic bonus for describing their characters combat actions? It's also like saying "I aim for his neck' and the attack roll hits with an axe. Does that mean the enemy is decapitated? No. The system is built to be 'simple,' not explain everything in detail. If your players are aware of the enemy, and the enemy is not aware of your players, then the players get a surprise round (one standard action). It's not complicated. I think at best, if you really wanted to reward ingenuity or roleplaying or something else you like the players are doing, then give them a +2 to their roll, whether that be for initiative, their attack or whatever it is they're trying to accomplish (I think that's the DM's best friend or whatever it's called). But this should be a rare case. Like the other poster said, this type of thing could get out of hand. I"ve had players tell me in game "I aim for the head" and I remind them 'You're always aiming for the head... what's new?" [/QUOTE]
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Combat actions before combat?
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