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Combat actions before combat?
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<blockquote data-quote="Nytmare" data-source="post: 5149738" data-attributes="member: 55178"><p>I was building off of your example so that there was no question as to whether or not the fighter was going to need to make any kind of perception check at all. You can know where something is hidden and still not be able to find it. I was <em>concreting</em> your example more by removing any question of hidden knowledge.</p><p></p><p>We just keep missing each other here, I don't know what else to say. </p><p></p><p>You can defend whenever you want. You do defend whenever you want. It doesn't matter because all of the things you decide to do "before combat starts" have to change gears to interface with "as soon as combat starts." </p><p></p><p>Rounds do not start magically at midnight for every character in the world and march onward in a standardized set of 14,400, 6 second intervals over the course of a day. Rounds start when an encounter starts, and the encounter starts where the DM decides it starts.</p><p></p><p>If the DM determines, either by die roll, or decision that rounds starts in a place where the fighter can continue to defend, then the fighter can continue to defend. If rounds start at a place where the fighter's defenses are down, the player can not over rule the DM and insist that the rounds start somewhere else.</p><p></p><p>If this is true, and you can interrupt the chain of Total Defense actions, then there's no problem with initiative starting at the moment the fighter's turn starts, or if that's too much of an abstract shortcut, having people ready to shoot him once his defense drops.</p><p></p><ul> <li data-xf-list-type="ul">Pre-combat, rounds do not yet exist</li> <li data-xf-list-type="ul">Fighter is defending</li> <li data-xf-list-type="ul">Initiative is rolled</li> <li data-xf-list-type="ul">If the fighter wins initiative, real time stops and rounds begin with the fighter taking actions.</li> <li data-xf-list-type="ul">If the archer wins initiative, real time stops and rounds begin at the break where the fighter drops his defense.</li> </ul></blockquote><p></p>
[QUOTE="Nytmare, post: 5149738, member: 55178"] I was building off of your example so that there was no question as to whether or not the fighter was going to need to make any kind of perception check at all. You can know where something is hidden and still not be able to find it. I was [i]concreting[/i] your example more by removing any question of hidden knowledge. We just keep missing each other here, I don't know what else to say. You can defend whenever you want. You do defend whenever you want. It doesn't matter because all of the things you decide to do "before combat starts" have to change gears to interface with "as soon as combat starts." Rounds do not start magically at midnight for every character in the world and march onward in a standardized set of 14,400, 6 second intervals over the course of a day. Rounds start when an encounter starts, and the encounter starts where the DM decides it starts. If the DM determines, either by die roll, or decision that rounds starts in a place where the fighter can continue to defend, then the fighter can continue to defend. If rounds start at a place where the fighter's defenses are down, the player can not over rule the DM and insist that the rounds start somewhere else. If this is true, and you can interrupt the chain of Total Defense actions, then there's no problem with initiative starting at the moment the fighter's turn starts, or if that's too much of an abstract shortcut, having people ready to shoot him once his defense drops. [LIST] [*]Pre-combat, rounds do not yet exist [*]Fighter is defending [*]Initiative is rolled [*]If the fighter wins initiative, real time stops and rounds begin with the fighter taking actions. [*]If the archer wins initiative, real time stops and rounds begin at the break where the fighter drops his defense. [/LIST] [/QUOTE]
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Combat actions before combat?
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