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*Pathfinder & Starfinder
Combat actions before combat?
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<blockquote data-quote="sev" data-source="post: 5150136" data-attributes="member: 77780"><p>I adjudicate this slightly differently. IMC, the fighter's action is "kicks down the door", the ranger readies her shot, and a third character can use total defense. I agree with Kingreaper that kicking down the door is an action & so is total defense, so it wouldn't make sense for the same character to do both at the same time.</p><p></p><p>In effect, everybody's readying something to do after the door gets kicked down -- the third character is readying a total defense. When it comes to rolling initiative, I just let the door-kicker go first (because everyone's waiting for that action), those who readied actions go next (assuming that the door going down was the trigger they were readying for), and everybody else rolls. In practice, players rarely bother readying total defense for fear that it'll interfere with their ability to respond to actions as they unfold.</p><p></p><p>I wouldn't allow "walk down the hallway at total defense" because you can't ready an action and walk at the same time. Combat actions often require clearly defined enemies and allies, and that corresponds with when initiative is rolled. If the players don't know for certain that there are enemies on the other side of the door, they're not in combat yet and there's nobody to shoot at or defend against yet. They can ready an arrow or a defense for when their enemies get clearly-enough defined; whether they choose to do that depends on how sure they are that they want to be locked into their first action once combat actually starts.</p></blockquote><p></p>
[QUOTE="sev, post: 5150136, member: 77780"] I adjudicate this slightly differently. IMC, the fighter's action is "kicks down the door", the ranger readies her shot, and a third character can use total defense. I agree with Kingreaper that kicking down the door is an action & so is total defense, so it wouldn't make sense for the same character to do both at the same time. In effect, everybody's readying something to do after the door gets kicked down -- the third character is readying a total defense. When it comes to rolling initiative, I just let the door-kicker go first (because everyone's waiting for that action), those who readied actions go next (assuming that the door going down was the trigger they were readying for), and everybody else rolls. In practice, players rarely bother readying total defense for fear that it'll interfere with their ability to respond to actions as they unfold. I wouldn't allow "walk down the hallway at total defense" because you can't ready an action and walk at the same time. Combat actions often require clearly defined enemies and allies, and that corresponds with when initiative is rolled. If the players don't know for certain that there are enemies on the other side of the door, they're not in combat yet and there's nobody to shoot at or defend against yet. They can ready an arrow or a defense for when their enemies get clearly-enough defined; whether they choose to do that depends on how sure they are that they want to be locked into their first action once combat actually starts. [/QUOTE]
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Combat actions before combat?
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