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General Tabletop Discussion
*Dungeons & Dragons
Combat Actions - Partial Actions? Standard Actions?
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<blockquote data-quote="Artoomis" data-source="post: 159525" data-attributes="member: 111"><p>I hope this helps:</p><p></p><p>In a round you may: </p><p></p><p>Take a standard action, which includes a move. Examples include casting as spell or making a single attack. </p><p></p><p>Take a special standard action, which is "special" and requires reading the action carefully to see what you can do. (The SRD places "Charge" as a Full-Round Action, which is effectively what it is since you MUST move and can do nothing else). Example include a Charge and a Double Move (someone else said the Double Move was a special standard action in the PHB - in the SRD it is a Full-Round Action, which makes sense since you can do nothing else).</p><p></p><p>Take a Full-Round Action, which allows for no other move. Examples include Metamagic'd Spontaneous Spell, Full Attack, and, per the SRD, Charge and Double Move </p><p></p><p>Any time you can make a move, you may substitute a Move-Equivalent Action. </p><p></p><p>You may take a Partial Action only if you are Slowed, Hasted, Ready an Action, or have some sort of other circumstance that specifically grants you a partial action. You don't move and take an action with a Partial Action. (Partial Charge is a special case that let's you move AND attack.) Examples of Partial Actions include a Casting a Spell and a Single Attack. </p><p></p><p>You may start a Full-Round Action with a Partial Action, and finish it with your next action (using either a Partial Action or a Standard Action) </p><p></p><p>If you make no other move in the round, you make take a 5-foot step.</p><p></p><p>There - now I know I haven't covered every possible scenario, it's a summary of what you can do in a round.</p><p></p><p>Is this clear?</p></blockquote><p></p>
[QUOTE="Artoomis, post: 159525, member: 111"] I hope this helps: In a round you may: Take a standard action, which includes a move. Examples include casting as spell or making a single attack. Take a special standard action, which is "special" and requires reading the action carefully to see what you can do. (The SRD places "Charge" as a Full-Round Action, which is effectively what it is since you MUST move and can do nothing else). Example include a Charge and a Double Move (someone else said the Double Move was a special standard action in the PHB - in the SRD it is a Full-Round Action, which makes sense since you can do nothing else). Take a Full-Round Action, which allows for no other move. Examples include Metamagic'd Spontaneous Spell, Full Attack, and, per the SRD, Charge and Double Move Any time you can make a move, you may substitute a Move-Equivalent Action. You may take a Partial Action only if you are Slowed, Hasted, Ready an Action, or have some sort of other circumstance that specifically grants you a partial action. You don't move and take an action with a Partial Action. (Partial Charge is a special case that let's you move AND attack.) Examples of Partial Actions include a Casting a Spell and a Single Attack. You may start a Full-Round Action with a Partial Action, and finish it with your next action (using either a Partial Action or a Standard Action) If you make no other move in the round, you make take a 5-foot step. There - now I know I haven't covered every possible scenario, it's a summary of what you can do in a round. Is this clear? [/QUOTE]
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Combat Actions - Partial Actions? Standard Actions?
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