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General Tabletop Discussion
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Combat Actions - Partial Actions? Standard Actions?
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<blockquote data-quote="Magus_Jerel" data-source="post: 161017" data-attributes="member: 3940"><p>The problem with attempting to use venn diagrams here is simple. You have to ignore the fact that specific actions MUST take the exact amount of time. If you try to assert the following inequality chain and apply the venn diagrams:</p><p></p><p>full-round action > Standard Action > Partial action > move equivalent action > free action</p><p></p><p>Here come two paradoxes that you must resolve:</p><p></p><p>Paradox 1;</p><p></p><p>A full round action takes 1 round</p><p>A Standard Action takes 1 round</p><p></p><p>Forcing;</p><p>Full round action = Standard action; instead of Full round action > standard action via Reduction to an Absurdity</p><p></p><p>Any argument to the contrary must of necessity ignore the fact that both of these take up the full legal potential of the round action to maintain the absurdity.</p><p></p><p>Paradox 2:</p><p></p><p>Standard Action = Partial Action + MEA</p><p>Double Move Action = MEA + MEA</p><p>Standard Action = 1 round</p><p>Double Move = 1 round</p><p></p><p>--------</p><p>Slightly different pattern of attack here - to avoid this "special standard action" crapola as a counterpoint</p><p>----------</p><p></p><p>Forcing;</p><p>A partial action = A MEA via logical Derivation</p><p></p><p>Attempting to evade this paradox requires the denial of the fact that to take a double move uses up the entire potential of legal actions in a round or the denial of the fact that the standard action uses up the entire potential of legal actions in a round.</p><p></p><p></p><p>Now - if you follow the logic -</p><p></p><p>Full Actions > Half Actions > Free Actions</p><p></p><p>is what ensues - with all the consequences it entails; and players adapt their combat stratagems accordingly.</p><p></p><p>To maintain the system - three present denials must be made to avoid inconsistency - and Reduction to Absurdity (aka Absolute Contraditions aka Violations of Identity)</p><p></p><p>1. A full round action does not use up the full potential of a given 6 second round.</p><p></p><p>2. A standard action does not use up the full potential of a given 6 second round.</p><p></p><p>3. A double move action does not use up the full potential of a given 6 second round.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 161017, member: 3940"] The problem with attempting to use venn diagrams here is simple. You have to ignore the fact that specific actions MUST take the exact amount of time. If you try to assert the following inequality chain and apply the venn diagrams: full-round action > Standard Action > Partial action > move equivalent action > free action Here come two paradoxes that you must resolve: Paradox 1; A full round action takes 1 round A Standard Action takes 1 round Forcing; Full round action = Standard action; instead of Full round action > standard action via Reduction to an Absurdity Any argument to the contrary must of necessity ignore the fact that both of these take up the full legal potential of the round action to maintain the absurdity. Paradox 2: Standard Action = Partial Action + MEA Double Move Action = MEA + MEA Standard Action = 1 round Double Move = 1 round -------- Slightly different pattern of attack here - to avoid this "special standard action" crapola as a counterpoint ---------- Forcing; A partial action = A MEA via logical Derivation Attempting to evade this paradox requires the denial of the fact that to take a double move uses up the entire potential of legal actions in a round or the denial of the fact that the standard action uses up the entire potential of legal actions in a round. Now - if you follow the logic - Full Actions > Half Actions > Free Actions is what ensues - with all the consequences it entails; and players adapt their combat stratagems accordingly. To maintain the system - three present denials must be made to avoid inconsistency - and Reduction to Absurdity (aka Absolute Contraditions aka Violations of Identity) 1. A full round action does not use up the full potential of a given 6 second round. 2. A standard action does not use up the full potential of a given 6 second round. 3. A double move action does not use up the full potential of a given 6 second round. [/QUOTE]
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