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General Tabletop Discussion
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Combat Actions - Partial Actions? Standard Actions?
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<blockquote data-quote="Caliban" data-source="post: 161266" data-attributes="member: 284"><p>Actually you missed one: </p><p></p><p>Full Round Spell > full-round action > Standard Action > Partial action > move equivalent action > free action</p><p></p><p></p><p></p><p>They do not take one round. They can both be completed within a 6 seconds, but nowhere does it state that it takes exactly 6 seconds to complete them. </p><p></p><p></p><p></p><p>Garbage In, Garbage Out</p><p></p><p></p><p></p><p>That's not a fact. That's Garbage. </p><p></p><p></p><p></p><p>Garbage In, Garbage Out</p><p></p><p></p><p></p><p>Those aren't facts. Their Garbage. Doing a double move just means you do not have enough "legal potential" left to perform any other action afterward. </p><p></p><p></p><p></p><p>First, you don't have a viable logic chain to follow. Second, there is no such thing as a "Half Action" in the Core Rules. If you want to create new action categories, feel free. But that's a house rule, not a rule to be found within the books.</p><p></p><p></p><p></p><p>True. A full round does not use the full potential of a given 6 second round, because things can occur after that action and between your next action. A Full Round Spell on the other hand, does use the full potential of a given round, because it takes until just before your next action to complete. Heres a logic chain for you: </p><p></p><p>A Full Round Spell (which is a type of full round action) takes longer to complete than a normal full round action, but it still takes place within that same 6 seconds. </p><p></p><p>Therefore: a normal full round action doesn't actually take a full 6 seconds to complete.</p><p></p><p></p><p></p><p>Exactly. It takes slightly less time than a full round action.</p><p></p><p></p><p></p><p>Exactly. It takes slightly less time than a normal standard action. It's just that the fraction of a round left over is less than that required to do a single Move or MEA.</p></blockquote><p></p>
[QUOTE="Caliban, post: 161266, member: 284"] Actually you missed one: Full Round Spell > full-round action > Standard Action > Partial action > move equivalent action > free action [b][/b] They do not take one round. They can both be completed within a 6 seconds, but nowhere does it state that it takes exactly 6 seconds to complete them. [b][/b] Garbage In, Garbage Out [b][/b] That's not a fact. That's Garbage. [b][/b] Garbage In, Garbage Out [b][/b] Those aren't facts. Their Garbage. Doing a double move just means you do not have enough "legal potential" left to perform any other action afterward. [b][/b] First, you don't have a viable logic chain to follow. Second, there is no such thing as a "Half Action" in the Core Rules. If you want to create new action categories, feel free. But that's a house rule, not a rule to be found within the books. [b][/b] True. A full round does not use the full potential of a given 6 second round, because things can occur after that action and between your next action. A Full Round Spell on the other hand, does use the full potential of a given round, because it takes until just before your next action to complete. Heres a logic chain for you: A Full Round Spell (which is a type of full round action) takes longer to complete than a normal full round action, but it still takes place within that same 6 seconds. Therefore: a normal full round action doesn't actually take a full 6 seconds to complete. [b][/b] Exactly. It takes slightly less time than a full round action. [b][/B] Exactly. It takes slightly less time than a normal standard action. It's just that the fraction of a round left over is less than that required to do a single Move or MEA. [/QUOTE]
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