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*Pathfinder & Starfinder
Combat Advantage 1: Power Knowledge
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<blockquote data-quote="EP" data-source="post: 4813154" data-attributes="member: 41744"><p>I've heard that a couple of times regarding the 3e-isms this particular edition seems to invoke and it makes sense considering it was drafted very shortly after 4e came out and my brain was still working in 3e mode.</p><p></p><p>In all honesty, the premier edition of CA was designed for one person in particular who was still stuck in the 3e mindset and still prefers that style of open-ended playing today (that's his take on it, whereas we tend to disagree on which version is more open-ended). When it comes down to it, expanding power selection seems to go against 4e's crazy balance issues (everything's TOO perfectly balanced in some cases) and can easily be countered with a polite request from the DM.</p><p></p><p>However, you are right. There are other ways to do so and I would even go so far as to revise it to any ability score rather than just the mental abilities. If you're a fighter and Strength is what you use to swing your sword, then a high Strength score should allow you to swap out powers. Especially since you can select a physical or mental ability for many facets of the game (your AC can be based off Wisdom, if you like). In short, really, Power Knowledge does not have as much necessity as I thought it would, but it's there for those trying 4e and are 3e fans. Like everything else in the RPG world, there are many different ways to try it and this is one. If anything in CA can open discussion on content and rules, I'm happy.</p></blockquote><p></p>
[QUOTE="EP, post: 4813154, member: 41744"] I've heard that a couple of times regarding the 3e-isms this particular edition seems to invoke and it makes sense considering it was drafted very shortly after 4e came out and my brain was still working in 3e mode. In all honesty, the premier edition of CA was designed for one person in particular who was still stuck in the 3e mindset and still prefers that style of open-ended playing today (that's his take on it, whereas we tend to disagree on which version is more open-ended). When it comes down to it, expanding power selection seems to go against 4e's crazy balance issues (everything's TOO perfectly balanced in some cases) and can easily be countered with a polite request from the DM. However, you are right. There are other ways to do so and I would even go so far as to revise it to any ability score rather than just the mental abilities. If you're a fighter and Strength is what you use to swing your sword, then a high Strength score should allow you to swap out powers. Especially since you can select a physical or mental ability for many facets of the game (your AC can be based off Wisdom, if you like). In short, really, Power Knowledge does not have as much necessity as I thought it would, but it's there for those trying 4e and are 3e fans. Like everything else in the RPG world, there are many different ways to try it and this is one. If anything in CA can open discussion on content and rules, I'm happy. [/QUOTE]
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Combat Advantage 1: Power Knowledge
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