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General Tabletop Discussion
*Dungeons & Dragons
Combat Against Player Engagement: A Systemic Challenge
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<blockquote data-quote="payn" data-source="post: 9777695" data-attributes="member: 90374"><p>I guess I take issue with the idea of "wasted turns." The character tried to connect with the enemy and end the fight, but didnt accomplish that and now the fight rages on. It actually feels a little worse for a caster becasue they dont get to at will all day long (in most editions) with their spell slots. I guess getting a potential bigger bang for their buck makes up for it. Though, that miss matters still alot. How much longer will this fight go now? What jeopardy is in store for this delay? I dont really accept the idea that only success drives the fiction, I see it more as a matter of perspective. </p><p></p><p>I like your ideas but think we depart quite a bit here. I dont really care about the combat narrative. Its actually the part of the RPG that I like being gamey and quick as possible. So, quickening results, lessening complex rule confusion are acceptable answers for me. Get combat the hell over so we can get back to the interesting narrative bits which is the rest of the game. </p><p></p><p>While I get that you are not trying to copy mechanics from DW and DH, you are trying to emulate the experience they provide. I dont think thats a bad idea, but I do think its one thats going to be tough sledding against traditional expectations of D&D. I think you would lose as many players as you would gain in this approach. Though, maybe regardless of game folks are playing, the combat game and narrative approach and expectation is an important session 0 topic?</p></blockquote><p></p>
[QUOTE="payn, post: 9777695, member: 90374"] I guess I take issue with the idea of "wasted turns." The character tried to connect with the enemy and end the fight, but didnt accomplish that and now the fight rages on. It actually feels a little worse for a caster becasue they dont get to at will all day long (in most editions) with their spell slots. I guess getting a potential bigger bang for their buck makes up for it. Though, that miss matters still alot. How much longer will this fight go now? What jeopardy is in store for this delay? I dont really accept the idea that only success drives the fiction, I see it more as a matter of perspective. I like your ideas but think we depart quite a bit here. I dont really care about the combat narrative. Its actually the part of the RPG that I like being gamey and quick as possible. So, quickening results, lessening complex rule confusion are acceptable answers for me. Get combat the hell over so we can get back to the interesting narrative bits which is the rest of the game. While I get that you are not trying to copy mechanics from DW and DH, you are trying to emulate the experience they provide. I dont think thats a bad idea, but I do think its one thats going to be tough sledding against traditional expectations of D&D. I think you would lose as many players as you would gain in this approach. Though, maybe regardless of game folks are playing, the combat game and narrative approach and expectation is an important session 0 topic? [/QUOTE]
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Combat Against Player Engagement: A Systemic Challenge
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