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General Tabletop Discussion
*Dungeons & Dragons
Combat Against Player Engagement: A Systemic Challenge
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<blockquote data-quote="Lanefan" data-source="post: 9780100" data-attributes="member: 29398"><p>This still raise more questions than it answers, though:</p><p></p><p>--- "the GM offers [someone the option to act immediately]". It's completely GM-controlled, then? I ask because active, engaged players will very quckly start jumping in and asking for - or outright claiming - the chance to react at every opportunity, particularly when it's to their benefit (and active, engaged players is the end-result goal of this exercise, isn't it?)</p><p>--- more broadly to the previous point, I think you're <strong>vastly</strong> over-relying on a co-operative and somewhat passive table here</p><p>--- do the foes get the same chance to react e.g. if a PC crits one of the Orcs can another Orc react to that?</p><p>--- when the GM offers the Rogue the chance to act now, the player gets to (and has to) has to choose between acting now or on the Rogue's usual initiative - correct?</p><p>--- how do you stop or shut down the player-side argument that says the reaction is a "free shot" and should be <em>in addition</em> to the character's usual turn?</p><p>--- if the Rogue chooses to "act now" how does this affect the turn order in subsequent rounds?</p><p></p><p>Theories are only so much good until the practical questions they raise get answered. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9780100, member: 29398"] This still raise more questions than it answers, though: --- "the GM offers [someone the option to act immediately]". It's completely GM-controlled, then? I ask because active, engaged players will very quckly start jumping in and asking for - or outright claiming - the chance to react at every opportunity, particularly when it's to their benefit (and active, engaged players is the end-result goal of this exercise, isn't it?) --- more broadly to the previous point, I think you're [B]vastly[/B] over-relying on a co-operative and somewhat passive table here --- do the foes get the same chance to react e.g. if a PC crits one of the Orcs can another Orc react to that? --- when the GM offers the Rogue the chance to act now, the player gets to (and has to) has to choose between acting now or on the Rogue's usual initiative - correct? --- how do you stop or shut down the player-side argument that says the reaction is a "free shot" and should be [I]in addition[/I] to the character's usual turn? --- if the Rogue chooses to "act now" how does this affect the turn order in subsequent rounds? Theories are only so much good until the practical questions they raise get answered. :) [/QUOTE]
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Combat Against Player Engagement: A Systemic Challenge
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