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General Tabletop Discussion
*Dungeons & Dragons
Combat Against Player Engagement: A Systemic Challenge
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<blockquote data-quote="Jacob Lewis" data-source="post: 9780292" data-attributes="member: 6667921"><p>[USER=29398]@Lanefan[/USER] </p><p></p><p>I think this is where our views fundamentally diverge. The questions you’re raising all come from a procedural mindset—one that expects every option, outcome, and authority to be defined and contained within a formal structure. But that’s exactly what this idea isn’t about. It isn’t a rule, subsystem, or codified process to manage; it’s a way of thinking about pacing, tension, and responsiveness at the table.</p><p></p><p>If a group needs the comfort of strict procedure or clearly bounded rulings to maintain fairness and flow, this probably isn’t a good fit for them—and that’s completely fine. It’s not intended to solve anything or replace existing mechanics. It’s simply a tool for tables that already operate on mutual trust and are comfortable leaning into the narrative without needing the rules to referee every moment.</p><p></p><p>So in that sense, I don’t think there’s much more for us to unpack here. The approach you’re describing is built around regulation; the one I’m describing is built around discretion. They serve different tables, and there’s no reason one needs to validate the other.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9780292, member: 6667921"] [USER=29398]@Lanefan[/USER] I think this is where our views fundamentally diverge. The questions you’re raising all come from a procedural mindset—one that expects every option, outcome, and authority to be defined and contained within a formal structure. But that’s exactly what this idea isn’t about. It isn’t a rule, subsystem, or codified process to manage; it’s a way of thinking about pacing, tension, and responsiveness at the table. If a group needs the comfort of strict procedure or clearly bounded rulings to maintain fairness and flow, this probably isn’t a good fit for them—and that’s completely fine. It’s not intended to solve anything or replace existing mechanics. It’s simply a tool for tables that already operate on mutual trust and are comfortable leaning into the narrative without needing the rules to referee every moment. So in that sense, I don’t think there’s much more for us to unpack here. The approach you’re describing is built around regulation; the one I’m describing is built around discretion. They serve different tables, and there’s no reason one needs to validate the other. [/QUOTE]
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Combat Against Player Engagement: A Systemic Challenge
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