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General Tabletop Discussion
*Dungeons & Dragons
Combat Against Player Engagement: A Systemic Challenge
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<blockquote data-quote="Jacob Lewis" data-source="post: 9780472" data-attributes="member: 6667921"><p>This is the same cycle of concern we saw around Daggerheart—long lists of hypothetical “what ifs” about players and behaviors because of a perceived lack of codification and structure. The reality is that most tables who actually played found the system worked just fine, largely because everyone understood what kind of game they were choosing to be part of.</p><p></p><p>The same applies here. If a group can’t trust their GM—or their fellow players—enough to engage in even small moments of narrative discretion, no amount of codified procedure will fix that. The solution isn’t more structure; it’s communication. As with anything else, it starts and ends with the expectations set at Session Zero. The only reinforcements required are honesty, trust, and cooperation.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9780472, member: 6667921"] This is the same cycle of concern we saw around Daggerheart—long lists of hypothetical “what ifs” about players and behaviors because of a perceived lack of codification and structure. The reality is that most tables who actually played found the system worked just fine, largely because everyone understood what kind of game they were choosing to be part of. The same applies here. If a group can’t trust their GM—or their fellow players—enough to engage in even small moments of narrative discretion, no amount of codified procedure will fix that. The solution isn’t more structure; it’s communication. As with anything else, it starts and ends with the expectations set at Session Zero. The only reinforcements required are honesty, trust, and cooperation. [/QUOTE]
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Combat Against Player Engagement: A Systemic Challenge
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